If your height fields are separate, ie: borders don't touch, you could, in the Top View, paint the terrains with Paint shaders. One shader per terrain and named ter1 and ter2 to make selection easy and then in the blend shader of the Twist and Shear shader Assign the appropriate shaders to the terrains. Then you also have a mask for adding textures later.. ...
Oooops...the Paint shader goes in the Blend shader of a Surface layer, then the T&S shader goes in the Displacement shader of the same Surface layer. One SUrface layer per terrain obviously.. ...