You could just use a modeling program to copy your tree to make say a grove; also use the scale and rotate so you don't end up with a grove of clone trees. Then save as a single file and import that as the population model. This would give you several sets of groves. just be sure to set your object spacing up a bit. I did a single object import of a city scape with 18 seperate building models, loaded and rendered, but I haven't tried it as a population. The only real problem may be that most trees, no matter how you try, are going to be high poly, so a single grove could be quite large; as in poly count, and could be too much to populate.