I had to leave for a couple of hours, so I let one of the views for the storyboard render a bit larger. Took longer than expected; 5.15 hours at 2000px wide, detail=0.5, AA=4, GI 2/2/8, and soft shadows (be it with 5 samples instead of 9 to reduce rendertime). Grass and flowers are procedural, by the way, as is the green stuff creeping up the walls. That turned out fine in the distance, but close-up you clearly see it's dependent upon the way the wall is mapped (I'm still not satisfied with my mapping, but ok, I'm only doing that for a few months now). I might add some 'real' creepers, like on the entrance wall/porch.
---Dune