Interesting discussion. I recently wanted to use some data to define northern europe, for me to the fly down to the Thames in the UK. The problem I was getting, was defining an atmosphere that didn't obscure the land below, yet still give me a horizon glow. I guess a distance shader would help here.
The more I play with TG, the more I realise that atmosphere defines the 'look' of a scene. eg brightness of shadows, scaling objects into distance, smog, damp atmosphere, etc.