Hi there,
I'm trying to build a road the way Oshyan explaint, but I can't get it to work properly.
I want the road to go in a Heightfield area.
This is what I do:
1. Heightfield generate
2. Shaders menu: change Base colour: green and black
3. Ad layer: Surface layer (coverage set to 0.5)
4. In the Surface layer select Fractal breakup:
Blend by Shader
...
Create new shader
Color shader (or surface shader): choose Image map shader
5. Select a mask image (prepared in Photoshop)
So I end up with a road, that's ok of course, but the road isn't "attached" to the heightfield.
When I change the camera position, I can see that the masked road is at world level and no longer in the Heightfield area.
How can I attach the road to the Heightfield? Can't find out what I'm doing wrong.
Someone can help?