Hi Pablo, you're correct in that the documentation is planned in multiple parts. Part 1 covers the general UI and basic workflow. Part 2 will go into more depth in each "Layout" (Terrain, Shaders, Objects, etc.). It will cover more specific workflow for each area, and some specific common techniques.
What it will *not* do, though we know a lot of people want it, is cover a lot of specific techniques for making particular types of features, e.g. canyons, etc. Some of these techniques may be demonstrated more generally, with how-to info, but it is not intended as a general reference for "how do I make this with TG2?" questions. To attempt that would really be a massive undertaking, not only because there are so many different natural features to emulate (not to mention all the unnatural ones that can be attempted
), but also because in many cases there are several *different* ways to do things. We hope that our community wiki will continue to grow as a resource for specific tutorials, tips, and techniques.
Our goal with the official documentation is to give people the knowledge of how the tools function and interconnect so that they can hopefully determine how they can accomplish their scene construction goals. We feel that's the best use of our time from a writing standpoint.
We realize too that there will be some people that simply won't take to that method of scene construction and for whom the documentation will seem "incomplete". The simple fact is that no application can be all things for all people. TG2 requires a different way of working than some other tools, akin to the difference between working in World Machine and Geocontrol. Some people find one method intuitive, other people prefer a different way. But there is really no way to make the node network intuitive if it is fundamentally different from someone's preferred method of working. But we hope that the documentation will those who do appreciate the UI approach the tools they need to create their scenes effectively.
As for the Node Reference, there is a very incomplete version linked to from the docs page on our site. We've recently discovered that in fact an older version is all that is available there now, an error on our part. We're working on a completely new revision that will contain more complete information (though not yet comprehensive), but perhaps more importantly will enable us and the community as a whole to help make sure it stays relevant and up-to-date collaboratively. More on that soon.
As for a release date for the docs, as with everything, I'm afraid I can't give you a date. It's surely small comfort, but I can say at least that part 2 will come this year some time.
- Oshyan