Started by Bluefinger, April 17, 2010, 06:29:26 PM
QuoteOne thing I've noticed is that when distributing a surface layer, displacement applied directly on the surface layer is not mapped to the coverage blending shader. I have to put the displacement as a child layer. Only colour distribution and child layers are affected by the coverage blend shader. Is there something I'm doing wrong, or is this an ongoing problem or an actual feature?
Quote from: FrankB on April 22, 2010, 02:42:28 AMyou have to uncheck "only breakup color" in the surface layer, if you want the information coming through the displacement port to be broken up by the breakup shader, too.Regards,Frank
Quote from: Bluefinger on April 22, 2010, 05:26:03 AMQuote from: FrankB on April 22, 2010, 02:42:28 AMyou have to uncheck "only breakup color" in the surface layer, if you want the information coming through the displacement port to be broken up by the breakup shader, too.Regards,FrankFunnily enough, I still tried that and seemed to still see the same issue. Which of course puzzles me. I've tried putting the blending mask on both the fractal breakup and blending shader inputs just to check if it had anything to do with that.