512 atmosphere samples may be "necessary" to completely remove noise in some cases, but it's generally fairly impractical to actually render at that level. I'd suggest instead using "Raytrace Everything" with an atmosphere-only pass (turn off surface rendering in the planet node for example), and then combine this with a terrain-only render using the normal renderer. In an upcoming update there will be an option to raytrace *only* the sky, which should make this optimization a lot easier to use without separate render passes. In this raytraced atmosphere mode, it is the antialiasing which generally controls your noise level. When using Raytrace Everything (or, in the future, Raytrace Sky), do *not* use extreme atmosphere or cloud sample levels; instead use normal or even low levels and adjust antialiasing to deal with noise. An AA value of 4 or 5 should give fairly low noise results for example, even with complex atmospherics and an atmosphere sample level of only 32.
- Oshyan