Compute Terrain on objects in populations

Started by commorancy, April 20, 2010, 12:19:53 AM

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commorancy

While the compute terrain function works great to populate over a terrain, it doesn't modify the the object being populated to also conform to the terrain.  Instead, the object always points directly upward within the population.  I'd like to have a preference to allow the object itself to also rotate to confirm to the shape of the terrain also.  If there is a way to do this today, please let me know (perhaps through a function).  Although, it would be preferable to have a checkbox on the population itself for the object to also conform to the terrain rather than having to apply a separate function later.  That's assuming a function is even possible for rotation of the populated objects.

See the attached image for how populations work now.

Thanks.

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Brian

Oshyan

Correct, objects do not currently rotate to match the terrain normal. This should be an option, but is not yet available.

- Oshyan

commorancy

Quote from: Oshyan on April 20, 2010, 02:17:26 AM
Correct, objects do not currently rotate to match the terrain normal. This should be an option, but is not yet available.

- Oshyan

Thanks for the info and it's what I suspected.  I look forward to this feature being added to an upcoming release.

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Brian