Canyon Construction

Started by Henry Blewer, April 01, 2010, 11:13:17 PM

Previous topic - Next topic

Henry Blewer

Ah, stupid me. These files are procedurals, not heightfields. Use a strata shader with large height layer depth and hard layer spacing. The plateau buildup needs to be high also. Plateau buildup is the part which flattens out the terrain using the heightfield spacing input.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T