Aye, I know that, Martin.
It's a great project challenge that has motivated me to take advantage of the animation side of TG that I've really never played with in depth. But, I don't expect to win so, if I see this project through, I'll ultimately want to animate it myself, seems a wasted effort not to. Know?
I just meant is 25fps a good number to use for smooth results? Do I need to use 30fps, could I get away with 20fps for animations, in general? Just a general inquiry, really.
I'm unsure about my final camera movements, I have a few potentials but nothing solid, as yet. I am, however, animating other scene parameters, regardless.
Even if I don't enter after all(which I really hope won't be the case), I've started on a couple of projects that I'd like to see through to completion. I was going on Oshyan's post saying we are free to animate other scene parameters, not just camera, but we'd be best doing the animation for those parameters ourselves.
Cheers, man.