Norwegian Fjord (start on page 3)

Started by sjefen, May 03, 2010, 04:33:02 PM

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sjefen

Alright..... so I have started my work on the "NWDA & Planetside True 3D and Animation Contest" and wanted to start a WIP thread. I'll try to post images as soon as I make some progress, but don't expect updates every tenth minute as I don't have much time for this in these times.

I made these islands using "World Machine 2" and this terrain is what I will be using if I don't change my mind. At this moment it is hard to understand the scale of these mountains since there are no objects in the scene, but the plan is to populate these islands with trees at some point to better show that they are quite big.

Just to clarify, these islands will be green and have a more tropical look. Not covered with sand as this image might suggest. This is just a simple setup i made to test the terrain.

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

Looking forward to see where this is going :)
Do you keep the .tmd-files? Might be useful later for masks/meshes etc.

kasalin

wonderful beginning.... I'm looking forward to your finished work...

Kadri

I don't know why , but i love such images-objects  :D

sjefen

Thanks guys.

Tangled-Universe - Yes. I do keep them. I don't know much about World Machine. I can only make simple stuff like this. I don't know how to create masks and stuff like that. If you know of some tutorials or something that could help me with that I would greatly appreciate it :)

Kadri - What do you mean by "images-objects"?

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB


sjefen

Hehe. I understand now.
It's getting a little late ;)

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Kadri

#7
 :)

Gannaingh

I like it already! Please keep us updated on your progress, I personally love watching images grow and evolve in this manner  :)

Tangled-Universe

Hi Terje,

You can output erosion masks pretty easy.
Below the main output of the erosion device there are 3 other outputs named flow- wear- and depositionmap.
You can export these heightfields to an image. BMP works fine in general.

The best way to do this is to connect the output of a mask to a "equalizer" (device -> filter) and then connect that to a regular file output and select .bmp output.
You need the equalizer to brighten up the mask so you can use it straight away in TG2. Otherwise you'd have to make a levels adjustment in post (which is what the equalizer does for you).

Using the flow-mask you can specifically texture the eroded channels.
Using the depositionmap you can specifically texture the sedimentary rubbish at the end of the erosion channels.
I'm not exactly sure yet what the wearmap stands for.

I hope this helps!

Cheers,
Martin

sjefen

That was very helpful Martin. I'm doing some testing now.
Thank you very much ;)

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Zylot

IMO: The masks that can be exported from erosion (and things like "select angle/ select slope") are the strongest feature of WM.  They allow for perfect form fitting surface work that doesn't have the usual TG look (obvious cutoffs from height and slope only) that simple surfacing suffers from with minimum effort.

Also: Flow mask is the path eroded materials traveled, deposition mask is where that eroded material ended up, and wear mask is where it came from in a way, parts of the higher elevated areas that lost material due to the erosion.

Tangled-Universe

Ah right, thanks for clarifying the wear-map function Zylot.

sjefen

Thanks for the info Zylot. I'll try to use some of these World Machine tools.

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

sjefen

Started working a little bit on the mountain rock surface.
I also tested some World Machine masks to see how it works. I can see myself using WM for this many more times in the future.
Thanks again Martin for the great tips and also to you Zylot :)

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB