Quote from: DiscoBall on March 21, 2007, 09:25:02 AM
Oh thanks!
However..there doesn't seem to be a tgo I can use..neh, I'm fine with your cut lawn grass :p It's perfect...for now
I finally stopped long enough to get my head around the lambert and reflective shaders so I should have a finished grass model next week. My plant models will also contain two surfaces to allow for animation. Grass: live to dead, Trees: green - autumn (where applicable) I'll also release a template for people to drop their own OBJ files into.
Quote from: Mohawk20 on March 21, 2007, 06:36:38 PM
Checked out the up-update, looking good!
Just image how long it would take to create a game with these kind of images (a la Myst 4 style...)
Can't wait to see the final result...
It should be quicker next time around. The savings produced by the population masking method developed during this project mean I could render larger tiles, cutting down 10 minutes per tile for the populator to do its thing... that, and I'm rendering all 614 tiles 'cos I was too lazy to determine which tiles were redundant near the zenith and nadir where the camera angles produce substantial amounts of overlap. There are possibly two rows at the top and bottom where i could get away with only every second image.
<edit>And of course it's now Friday morning and I'm wishing I hadn't been lazy and removed those redundant frames from the batch. 62 frames to go... would have been finished by now, but I'll have to wait another day. Reversed the render direction back to top down to leave the longest render times until last (and see a nearly complete render by the time I go home)</edit>