Forgotten Forest FINAL storyboard

Started by Zairyn Arsyn, May 04, 2010, 08:04:52 AM

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Zairyn Arsyn

unfortunately my contest tgd file got corrupted, i'm not sure how but even the back ups i made got corrupted too, TG2 would just stall when i load the file and then crash.

so i had to start over, not that big of a deal really.
i should be able to get a bit of work done on it over the weekend.
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FrankB

Sounds like trouble with the painted shader - if you used that. I've noticed that TG2 would crash after too extensive use of the painted shader.
You could try to take your corrupted tgd, open it in a text editor and remove all mention of your painted shader(s).

Regards,
Frank

Zairyn Arsyn

yeah, i am using the painted shader a lot, to carve out the bottom of a pond, i find that in DEMs, bodies of water are always FLAT, so im using the painted shader to
fix that, its crashed few times already while using the painted shader, but i've been able to open the file again with out problems.

so removing any mention of the painted would delete it from the scene?
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domdib

Unfortunately, yes, cutting out the painted shader would remove it completely from the scene. If you look in the text editor, the painted shader bits are easy to see, as they are large chunks of apparently random characters. If you have more than one, it might be worth cutting one out at a time, and seeing if the resulting file will open.

Zairyn Arsyn

its a shame that the painted shader has those bugs/crashes, i was getting pretty good with it

looks like i may i have to do all my masking & heightmap blending with image maps.


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neuspadrin

I generally just create a manual backup when I get to a point where I want to heavily use the painted shader.

Oshyan

We'll be improving Painted Shader stability over time, of course. For now the best strategy is just to minimize how many strokes you have to do (and don't ever touch the sky! ;) ).

Also I highly recommend making regular use of the Save Incremental feature. You may end up with a ton of TGDs around, but not only will you be almost sure of a recent backup, you'll also have a history of your project if you ever want to go back to a particular step.

- Oshyan

neuspadrin

Quote from: Oshyan on May 07, 2010, 11:52:31 PM
Also I highly recommend making regular use of the Save Incremental feature. You may end up with a ton of TGDs around, but not only will you be almost sure of a recent backup, you'll also have a history of your project if you ever want to go back to a particular step.
- Oshyan

I completely forgot that existed! thanks for the reminder :)

Zairyn Arsyn

i have been using the incremental save a lot more than i usually do since i started this project

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Zairyn Arsyn

turns out i did'nt need the painted shader after all. :)

in the GIMP i made a blending heightmap for carving out the lake bottom.

now i'm working on masks for tree cover, pines, cypress trees, etc, ect,

image: in real life the pond is about 4 miles long.
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Oshyan

Pond? I'd call that a lake. :D The terrain and masking look great so far! Would be cool to have a dive down from this altitude (or maybe a zoom back from down low up to here).

- Oshyan

Zairyn Arsyn

#26
apparently not.
Quote from: Oshyan on May 09, 2010, 12:15:47 AM
Pond? I'd call that a lake. :D

i forgot to mention, i made the camera path last night too,
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Zairyn Arsyn

#27
unfinished flythrough sequence, mainly just showing the storyboard/camera path.

changes:
-altered the masking map on the "Lake", the first version wasn't accurate enough.
-added MGebhart protrees sample tree
-changed water settings
-added clouds + made atmosphere changes
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Henry Blewer

Nice test renders. I would add some more trees with different coloring. This is quite uniform (like my last image post).
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Zairyn Arsyn

thank you, i was definitely planning on adding more trees, and color variation, just added them yet, i will do that soon.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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