Pai

Started by silentgod, April 20, 2010, 06:56:26 PM

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silentgod

This is the usual thing, started on something I wanted to make, but ended up nowhere near... :)

Used dandelos`grass tutorial for tecturing & Mr.Lamposts`bushes objects.

Been trying to populate more plant life towards the lower end, but not seeming to work...will get back to it.



Henry Blewer

I have good results using a distribution shader plugged into the objects blend by input. Both the altitude and slopes can easily be constrained using this. The fuzziness input allows even more control. Use zero for the low altitude fuzziness at the water height. This makes a hard edge. Maybe about 1/4 of the highest altitude for the high fuzziness would be a good start for making adjustment to the high fuzziness value.
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Forget Tuesday; It's just Monday spelled with a T

TheBlackHole

Add a little more displacement to the grass (maybe use dandelO's Planetary Grass Shader?) and turn off Ray Trace Everything. Instead, turn on Ray Trace Objects.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

kasalin

The right tree seems to me a bit inadequate...maybe without it ???
Although a wonderful and detailed work

domdib

I can't make out what the foreground surface is meant to be - regularly dimpled rock?

silentgod

Thanks for comments, will have it again soon, I hope.

Hard drive died, still trying to fix it :(