I just wanna know if there is a better way to achieve this...
Here you have my nodes and example picture
I use a copy of the stone shader(the big stones) as a mask to, well, mask out the little pebbles. Is there an easier way, or a correct way for doing this?
also, I applied the stones shaders as child layers, so I just set up the normal layers distribution(i disable the colour so as to get only the stones) and the child layer as the input for the stones,,,but i guess i could just use a distribution shader or something?