A troubling theme that seems to run through the TG design is that all of my encounters seem to assume that all of your scene building will happen at the North Pole. Probably all of you know about what it is like at the (real) North Pole. Not very many of the wonderfully convincing renders that have been done at the TG Virtual North Pole are realistically likely to be found at that latitude. To me, realism goes beyond how good the render looks. It includes where on the planet "the photography" was supposed to have been made.
In my CG, I am shooting for realistic. That is not only in local visualization, but in simulation of nature on a truely global scale. This means that the venue chosen for building the detail to be "photographed" will be more often be near the Equator than at the North Pole. When I do that, I can no longer rely on the Y axis to give me any indication of altitude.
Getting more to the point of this thread, the navigation controls seem to break when I am anywhere but at the North Pole. When I bank my camera to the right by 90° the right arrow key that would pan the camera to the right no longer works as expected. I might even think that it would pan the camera to what used to be to the right (but is now up) when the camera was upright as before. But no. It moves the camera forward! Even the navigation control disk that you open up in the upper right of the UI malfunctions in this same way. I find myself with two ways to go forward and back and no ways to go right and left. Has anyone pointed this out or is everyone building their tropical jungles at the North Pole?