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'66 Beetle
'66 Beetle
Started by inkydigit, May 17, 2010, 04:02:48 PM
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inkydigit
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'66 Beetle
May 17, 2010, 04:02:48 PM
Last Edit
: May 17, 2010, 04:09:15 PM by inkydigit
1966 VW Beetle, from DMI3d....Walli's Pines, and Lightning's grasses, car paint shaders available from the file sharing section. thanks for dropping by!
for the shaders check here:
http://forums.planetside.co.uk/index.php?topic=9880.0
http://www.inkydigit.net
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Walli
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Re: '66 Beetle
#1
May 17, 2010, 05:36:31 PM
not bad! Probably a little less reflective and some more fresnel. But thats probably because I never have seen an old beetle in that good condition ;-)
Tutorials
http://www.wallis-eck.de/
and objects
http://www.silva3d.com/
Hannes
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Re: '66 Beetle
#2
May 17, 2010, 05:39:43 PM
Yes, really nice, but the reflection is way too strong!
inkydigit
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Re: '66 Beetle
#3
May 17, 2010, 05:47:33 PM
damn, took me ages to polish it!...I will try a more worn and dusty shader next!
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inkydigit
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Re: '66 Beetle
#4
May 17, 2010, 05:48:40 PM
ps thanks for commenting!
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cyphyr
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Re: '66 Beetle
#5
May 17, 2010, 06:34:32 PM
Now that is darn nice
Richard
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Henry Blewer
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Re: '66 Beetle
#6
May 17, 2010, 07:38:02 PM
The reflectivity of the paint is the only issue. But I have seen cars with paint jobs to look this reflective. Cool image.
http://flickr.com/photos/njeneb/
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goldfarb
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Re: '66 Beetle
#7
May 18, 2010, 02:23:40 AM
you may also want to check the front bumper...it looks like there is some nickeling
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Michael Goldfarb | Senior Technical Director | SideFX | Toronto | Canada
Klas
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Re: '66 Beetle
#8
May 18, 2010, 03:20:27 AM
Last Edit
: May 18, 2010, 03:35:20 AM by Klas
Very nice!
On the windshield and the lamps "real" glass would be nice To avoid shadows of the glass here is what I am doing:
Load the model a second time.
Cast shadows = no!
Set on all shader except the glass the opacity to 0.
The shaders for the glass:
http://forums.planetside.co.uk/index.php?topic=8031.msg85908#msg85908
My gallery @ TERRALights.de
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Ferus and Xenno
inkydigit
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Re: '66 Beetle
#9
May 18, 2010, 04:18:13 AM
Last Edit
: May 19, 2010, 04:21:28 AM by inkydigit
thanks folks, @ klas, do I have to make the glass invisible on the first object when loading the object twice? also, instead of loading the whole object twice, can I separate the glass and use this as a second object?
thanks for the link/tips for the glass, I will get this sorted for the next models....
cheers
Jason
Edit...separated glass parts and loaded as a second object, will post result later...
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choronr
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Re: '66 Beetle
#10
May 21, 2010, 07:13:39 PM
Now you and Martchi got me thinking about doing an automotive sketch in the desert. Very good render Jason!
Klas
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Re: '66 Beetle
#11
May 22, 2010, 03:45:38 AM
Last Edit
: May 22, 2010, 04:15:38 AM by Klas
@inkydigit: Yes, the opacity on the glass shader to 0 for the first car. If you want to modify the mesh: Separate the glass from the car works, but I have had some problems with blender and smoothing: (
http://forums.planetside.co.uk/index.php?topic=7702.msg82275#msg82275
), but with 3d studio max it is ok (I have tested it with the 30-day trial version)
/edit:
1. Here is another Model of this car, with interior:
http://gfx-3d-model.blogspot.com/2008/09/volkswagen-beetle-old-3d-model.html
2. I think you can use Poseray to split the model
My gallery @ TERRALights.de
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Ferus and Xenno
inkydigit
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Re: '66 Beetle
#12
May 26, 2010, 06:25:16 AM
thanks Bob and Klas,
@ Klas, yeah blender can really mangle some meshes...quite annoying, I will check the mac port of poseray...cheers for the link, dl'd but cant open in blender so I will try something else.
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Klas
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Re: '66 Beetle
#13
May 26, 2010, 07:10:22 AM
I have had no problems with this model and blender - I tried the 3ds file. But separation and scaling are done with poseray:
[attach=#]
My gallery @ TERRALights.de
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Ferus and Xenno
inkydigit
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Re: '66 Beetle
#14
May 26, 2010, 08:06:21 AM
mmm. I shall try again, I get weird error message when importing 3ds files, blender mac bug I think? I will have another go
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'66 Beetle
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