And, sorry for hijacking the thread but, to take this a little further and with all nodes removed that really weren't affecting the scene(heightfield generate, strata, power fractals, etc.) here's something really quick that pretty much retains your original layout without all the clutter, it's not pretty but it should give you something to go on.
I've stripped the unneeded nodes, edited the water shader scales, unchecked 'cast shadows' on the lake object(so you don't have that abrupt black line where there should be transparency), added a sand-coloured layer and enabled 'smoothing' on it, and put a couple of surface layers in for colour. Also, the quick render settings are what I used, I've edited these, too, to give a better overall idea of what the scene will look like. Probably not what you intended the scene to look like yourself but, there you go...
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