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Water Shader Optimizations?
Water Shader Optimizations?
Started by dandelO, May 23, 2010, 10:37:19 AM
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MGebhart
Member+
Posts: 911
Find work that feels like play
Location: Dallas, USA
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Re: Water Shader Optimizations?
#30
May 30, 2010, 01:48:03 PM
Martin,
Thanks for the info. I now forgive you for all the smiley faces.
Marc Gebhart
Oshyan
Former Staff
Posts: 13,675
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Water Shader Optimizations?
#31
May 30, 2010, 04:01:17 PM
Thanks dandelO, that should help track it down.
- Oshyan
Seth
1k+ Member
Posts: 3,686
Insane Frenchie
Location: Bretagne, France
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Re: Water Shader Optimizations?
#32
January 02, 2014, 06:17:27 AM
Still the same black dots with TG3.
my gallery :
www.setherragen.weebly.com
Matt
Planetside Staff
Posts: 4,633
I'm the crazy one
Location: Planetside HQ, Los Angeles.
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Re: Water Shader Optimizations?
#33
January 27, 2014, 07:09:50 PM
I'll look into the noise problem.
Matt
Just because milk is white doesn't mean that clouds are made of milk.
Seth
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Posts: 3,686
Insane Frenchie
Location: Bretagne, France
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Re: Water Shader Optimizations?
#34
January 28, 2014, 12:40:05 AM
awesome ! thanks Matt
my gallery :
www.setherragen.weebly.com
Dune
Fluent in Terragen
Posts: 19,833
Location: Netherlands
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Re: Water Shader Optimizations?
#35
January 28, 2014, 03:41:03 AM
Yeah, that would be great, as it's now quite impossible to make translucent surf, most likely because you have to see through 2 'planes' of water, where the second is viewed through from beneath.
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mhaze
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Re: Water Shader Optimizations?
#36
January 28, 2014, 04:25:48 AM
same with 3d waterfalls
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Water Shader Optimizations?
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