Water Shader Optimizations?

Started by dandelO, May 23, 2010, 10:37:19 AM

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MGebhart

Martin,

Thanks for the info. I now forgive you for all the smiley faces. ;)
Marc Gebhart

Oshyan

Thanks dandelO, that should help track it down.

- Oshyan

Seth

Still the same black dots with TG3.

Matt

I'll look into the noise problem.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Seth


Dune

Yeah, that would be great, as it's now quite impossible to make translucent surf, most likely because you have to see  through 2 'planes' of water, where the second is viewed through from beneath.

mhaze