Author Topic: Garden of Eternity  (Read 15031 times)

Offline Dune

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Re: Garden of Eternity
« Reply #15 on: June 14, 2010, 08:57:49 AM »
@zaai999: They're image maps, I'm afraid. But it could be done procedurally, no doubt.

@Henry: Yeah, the cloud layer is localized near the water, also to give the view from above the 'labyrinth' a softer background. You then fly over the mist veiled lakes, then down near the final stone monuments.   

Offline Dune

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Re: Garden of Eternity
« Reply #16 on: June 28, 2010, 12:31:34 PM »
I cannot choose which one to use for the storyboard...  ??? Any suggestions? This is near the final monument in the animation, where the viewer flies into the light, and that's the end.

Offline Henry Blewer

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Re: Garden of Eternity
« Reply #17 on: June 28, 2010, 12:43:58 PM »
The top render shows the objects off better. But the bottom render has better mystery. I would use the bottom render.
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Offline dandelO

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Re: Garden of Eternity
« Reply #18 on: June 28, 2010, 03:06:20 PM »
Wow! Definitely the top one, Ulco, that's the money-shot!
The raytraced atmosphere is lovely and best visible in the first shot. Very good work.

Offline Seth

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Re: Garden of Eternity
« Reply #19 on: June 28, 2010, 07:05:24 PM »
Let's say that you need both for camera moves ;D

Offline dandelO

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Re: Garden of Eternity
« Reply #20 on: June 28, 2010, 07:30:48 PM »
Agreed! :D

Offline Dune

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Re: Garden of Eternity
« Reply #21 on: June 29, 2010, 06:42:56 AM »
Quote
Let's say that you need both

@Seth: This spiral of stones by itself would yield an interesting animation if properly done, I suppose. Working with the light and darks in the mist, and adding some more mystery by passing cloud shadow (to name something), it can result in an artistic little 'movie'. But the storyboard must have some totally different areas to cover the whole Garden. I also thought the Labyrinth would be great to animate, lots of shots to be made there, even entering and going up a flight of stairs, etc...

I'm still looking for a decent shot between the entrance and the Labyrinth, but it's mainly dark wood with boulders and little paths, so I might even skip that for the storyboard's sake.

And I am still haggling with the client, as he wants things to be feasible in reality as well. To really build it physically. If the waterways (e.g.) are too narrow they'll grow full of weeds, and they don't want maintenance once the Garden is there.
« Last Edit: June 29, 2010, 06:51:48 AM by Dune »

Offline domdib

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Re: Garden of Eternity
« Reply #22 on: June 29, 2010, 09:23:19 AM »
It would be good to use both, but the bottom one is my fave. Excellent work! Where, if I may ask, is this Garden going to be? Somewhere in Holland?

Offline Dune

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Re: Garden of Eternity
« Reply #23 on: June 30, 2010, 03:41:07 PM »
It will be in Holland, but it's still initial stages. They need sponsors, then purchase terrain and build it. So don't hold your breath...

Offline Dune

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Re: Garden of Eternity
« Reply #24 on: July 06, 2010, 04:50:49 PM »
Done. No time anymore, so here's a teaser. The story board is on its way to Frank.

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Offline Dune

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Re: Garden of Eternity
« Reply #25 on: August 02, 2010, 08:20:51 AM »
I decided to keep the dark forest out, and replace it by a low shot when you fly across the lakes towards the final 'Threanta' with it's monument. Added  a pair of swans.

Offline Kadri

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Re: Garden of Eternity
« Reply #26 on: August 02, 2010, 08:24:06 AM »

I didn't read the rules , but if you can , would you please post these as separate images and bigger too , Dune ?  :)

Offline Oshyan

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Re: Garden of Eternity
« Reply #27 on: August 02, 2010, 08:32:48 AM »
Wow, the swans are gorgeous. Looking great!

- Oshyan

Offline Dune

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Re: Garden of Eternity
« Reply #28 on: August 02, 2010, 08:50:16 AM »
@ Kadri: I rendered these images especially for the contest at the precise size needed. I did do a number of other big renders for the client, but I cannot show these at top resolution. They differ anyway, in number of populations and amount of detail, as they were not to be animated. For the animation renders I eliminated all 'memory consuming' stuff, and had to use the same lighting all over, and restrictions like that. But here's a reduced crop of a larger render of the Labyrinth, which I like very much.

Offline Kadri

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Re: Garden of Eternity
« Reply #29 on: August 02, 2010, 09:00:52 AM »

OK! I understand you , Dune  and thanks :)