Here's the files for my new edited TG2 voronoi caustics, as shown here:

The functions are inside the 'Caustics Surface' shader. Control their coverage with the fractal named
'Distribution - via colour offset'. Negatively colour offsetting this shader gives less fractal coverage, positive makes more. The default '0' offset is quite an unbroken coverage. You can also use the blending shader of the parent node(caustics surface) layer to add your own distribution properties.
The actual surface layer's visibility is controlled by the parent node's 'luminosity function', defaults are '10'.
The .tgc version has no constraints set and full coverage(Dist' colour offset = '0').
The scale of the caustic Voronoi cells are controlled by 'constant scalar 01', defaults are '1'.
Enjoy!
*FILE REMOVED, AVAILABLE IN POST BELOW*
Thanks for looking/downloading!

Your Friendly Neighborhood d
andelO.
*EDIT* A shallow water shader is again included in the clip file, just as last time. I've removed the displacement shader that the last one used and edited scales/trans'/etc.
*EDITED* Changed clipfile to new version 3, available a couple of posts down this page.
Removed .tgd(think I've found a GI bug, but a good one! Testing things before I post to support. If you downloaded the .tgd, lower the GI settings in it, significantly! This is really, really weird...

)