Ya, but they basically have it all together if they would just tie the pieces together. We can almost do this. And while Vue has a powerful interface for models in general, I still think tgd2 can beat the pants of it in every dept, if they would just fix the texture/mesh limit. It should not be that hard, they almost have it now. And I really do not like Vue all that much in some ways, very good in others.
But I was using Poser models as an example, look at the space stations and space ships and well frankly any models I create weather Poser or hand made in Max/XSi we still need to add them to the mix. Hardly one model I have created can I get into tgd2. I have to create them from scratch as my old modeling does not work in tgd2. And that is so very limiting. I do not want to use Vue, I have that, I bought tgd2 as I think it can beat the pants of Vue down the road. I was the only person that entered TGD2 entries in the NSS 2009 Space Calender this year, most were all done in Poser/Daz and Bryce. And tgd2 is so much better then any of those apps, it just blows my mind no one at PlanetSide can see that? Anyway probably will not win or place, but at least I tried /smiles..... and PlanetSide gets some cool PR in the bargin.
Anyway all they really have to do is fix that bug in the select window so other parts will render if selected and we would be happy artists I think. It has been sitting there staring at us in the face, and we can get some work done if that bug is fixed soon.
Why not fix this little bug with the full release? it couldn't be that hard to fix could it?
And I know Oshyan says PlanetSide may never support Poser yada yada yada, not asking them to, just allow us to bring in our own models that we make is all I want, that we have made, not poser, but that is the same thing as an .obj is a .obj after all.
DT