Thanks and nice to know that you like the concept, Oshyan
Big experiments these days...
Just for finding an adequate surrounding for the helicopter start I was shopping last week again
My shopping list:
A set of canyons from the shop of Luc Bianco.
A Big Warehouse - I found a great modular pack wit some additional stuff by igblocks on cgtrader
Some lockers by weeray on cgtrader
and some office interior props by GamePoly on cgtrader
The biggest challenge was to get an oval funnel into Luc's canyon without destroying the node network in TG. I still don't know how all nodes work but I have now what I wanted. The warehouse is built into the mountain now. I will see how the border looks better: some concrete construction or overgrown with dead ivy and more dry plants...
The warehouse had to be modified. I cut a hole into the roof and the metal structure to get a kind of sunroof that will open when the helicopter starts or lands.
Later I'll add some stuff outside the warehouse like a few smaller sheds, unnecessary junk and all that stuff. An because Nadine is one of the pilots, there unfortunately must be a few small flowerbeds around the warehouse... nice and clean gravel paths... you know...
This part of the film project will last quite long. But first steps are done. Here some Test renders from inside and outside:
The basin with the hangar in the overview:
[attach=1]
and closer:
[attach=2]
almost inside:
[attach=3]
...and when the roof is closed:
[attach=4]
And here is a concept how the helcopterstart could work - just a quick Blender-Render export to test if the helicopter ever fits through the roof opening.
See for yourself:
Comment: It's a not listed "secret" YouTube link I showed Nadine yesterday because it was her birthday