Quote from: Nala1977 on April 06, 2024, 06:50:42 AMi have the early acces and im using it, most of the nodes are disabled because they are being worked on.Spectacular sounds great!
The engine and the speed is incredible, light and day compared to gaea 1, there are some nodes that are crazy on what they can achieve like the sandstone and stratify.
When they will iron out all the issues and bug its going to be an amazing software.
What i can tell you so far is the speed is really fast, all erosion process takes very few and you can work basically at 2k resolution in viewport, 4k if you have a good machine. Its really spectacular
Quote from: sboerner on April 11, 2024, 10:02:11 AMUpdate.Interesting, it's probably the GI/indirect element, not reflection as I suggested. Whether it's a NaN that's not handled well by the filter or something else, at this stage only TG support can help out.
I removed the population that I thought was causing the issue and left the filter set to Narrow Cubic. Everything worked fine for several days and then, bingo, another artifact. But this time I had enabled all of the render passes. I was curious to see which ones any artifacts would appear on. Answer is attached.
The main file (beauty pass) is saved out as a 16-bit tiff. Passes are all 32-bit exr. The artifact is a box with a tiny dot in the center. It appears in the beauty pass and tgRgb passes. It does not appear in the tgSurfRgb pass. Then, strangely, only the tiny dot in the center appears in the tgSurfIndirect, tgSurfIndirectDiff, and tgSurfIndirectDiffRefl passes. All other passes are clean. What this all means is beyond me, but there it is.
I've set the filter to Cubic BSpline (even though I prefer Narrow Cubic) and will use that until another artifact pops up.