I was browsing through my gallery, just to see what is still in there.
I came across this image:
http://www.terragen.org/gallery/displayimage.php?pos=-4435You might remember it, you might not. It's about 1,5 years old, and made with a very early version of TG2...
At the time, it was the best we could do to imitate transparent water... (yes, you may laugh!)
I used a very basic canyon trick, that obviously doesn't look like water parting.
After seeing this, and playing with my waterfall project, I decided to revisit this image using the latest techniques.
Displacing a water plane along a painted shader, and increasing the Decay Distance value, while adding a single surface layer that has a reflective shader a child, and the Base Colour shader as colour input, it took only 20 minutes to set up, but almost 2 hours to render at 0.75 detail.
This is just a proof of concept. I have to adjust the index of refraction, download some fish objects, increase scale, and add terrain.
Still Comments and Crits are always appreciated!