Recent posts

#1
Terragen Support / Re: Cloud rendering is blurry
Last post by zhy - Today at 08:35:45 AM
I've been practicing with Terragen 4 recently and trying to create HDRI, attempting to control the shape of clouds but it seems not easy to manipulate. Could you share some tips and tricks about controlling the shape of clouds? :-* :-*
• I have already tried using random seeds and image projection
#2
Terragen Support / Re: Cloud rendering is blurry
Last post by pokoy - Today at 08:10:58 AM
Try increasing the Quality parameter from Quality tab - set to 1.5 or 2 and see if that helps. It will make the noise more detailed, keep in mind this increases render times, too.
#3
Terragen Support / Re: Cloud rendering is blurry
Last post by zhy - Today at 07:51:28 AM
Cloud layer v2
#4
Terragen Support / Re: Cloud rendering is blurry
Last post by zhy - Today at 07:44:38 AM
感谢您的回复。
• 这个云是云层v2,我试了一下Easy Cloud,发现它不模糊,效果相当不错。是因为云层 v2 是特别高的云,即使质量很高也会模糊?
• 我的设置为百万体素 999,并且 Visualise 体素已关闭
#5
Terragen Support / Re: Cloud rendering is blurry
Last post by Kevin Kipper - May 28, 2024, 03:19:51 PM
Under the cloud layer's Optimisation tab, what value is the "Millions of voxels" parameter set to?  Depending on the size of the cloud layer you may need to increase the value.  Is the checkbox for "Visualise voxels" enabled?  If so, try disabling it.  

Under the cloud layer's Quality tab, try tweaking the value for the Quality parameter as needed.
#6
Image Sharing / Landscapes north 2024
Last post by Uwe Kronemann - May 27, 2024, 01:37:58 PM
Terragen4 render. Landscapes north in summer.
3D-Models in OBJ, scale and textures with Poser.
Trees Xfrog, groundplants Flinks(Renderosity)
#7
Image Sharing / Re: Roman
Last post by masonspappy - May 27, 2024, 12:31:11 PM
Very realistic! Great detail.
#8
Image Sharing / Re: room with a view
Last post by Matt - May 26, 2024, 03:17:09 PM
Nice!

Two-side texture support isn't in there yet, but it's on our to-do list. Technically there are some ways you could make this work, using some math nodes. But with a rolled up map tilted on an angle it would be very fiddly to setup. I think if I were in your situation I would make the map out of two sheets of polygons which are separated by a small amount (but not too small) and texture each one separately.
#9
Image Sharing / Re: Roman
Last post by Dune - May 25, 2024, 08:48:38 AM
Thanks. And here's another sculpt (Lightwave and ZBrush), two variations of a godwit.
#10
Image Sharing / Re: Roman
Last post by Doug - May 25, 2024, 07:43:00 AM
getting pretty realistic on this one