Taken by Rich2's distribution tests I tried ver2 over a terrain I was messing with and while grabbing the clip I noticed he Storm atmo setup .tgc so threw that in as well. it was a bit life less so I did a pop of one of Walli's bushes and planted his The Noble One and rendered....turned out rather nice I think.
Very nice start. Lighting is great, now just fill in the foreground with more stuff like grasses, and some shrub and a dead trunk or so.
Wow bobby this is very cool. Love the atmo of this render. Great start!
Excellent start, maybe some rocks?
AWESOME so far. I won't nitpick, definite save for future with more power. :)
Very nice promising project!
Thanks all...this is another one in the queue for the Corsair.
Well done, Bobby! I have found so many shared files here, so if I have something that could be useful, I'll try to share it - for free!
I really like the atmosphere :)
Would love to see it rendered with PT and some more objects like Dune said.
- Terje
I did this...feels like almost too much...sorry sjefen. I can't yet afford to update to a PT version.
I don't think it's too much. It looks great! :)
- Terje
Quote from: sjefen on January 17, 2019, 07:41:04 PM
I don't think it's too much. It looks great! :)
- Terje
thank you
I think it could be a little less of the shrub. Grasses are nice. Shrub is a bit too dominant, but that's also because they're so light. What if you reduce translucency and their color, and their number and their size? And then add one or two dead greyish trunks in front or grey dead branches, for color contrast (sorry Bobby).
This is again one of the renders worth listening to Ulco :)
I would have given the same suggestions.
But all in all an incredibly great mood. Big like + thumbs up (both) :)
Quote from: Dune on January 18, 2019, 01:35:45 AM
I think it could be a little less of the shrub. Grasses are nice. Shrub is a bit too dominant, but that's also because they're so light. What if you reduce translucency and their color, and their number and their size? And then add one or two dead greyish trunks in front or grey dead branches, for color contrast (sorry Bobby).
No problem...I see tones more than colours...I'll take another run at it. Thanks.
nice update bobby!
(if you need a high res render let me know)
Quote from: archonforest on January 18, 2019, 10:38:43 AM
nice update bobby!
(if you need a high res render let me know)
I certainly will..some suggestions to implement first...maybe by Sunday I'll have it render-able.
Quote from: bobbystahr on January 18, 2019, 10:42:27 AM
Quote from: archonforest on January 18, 2019, 10:38:43 AM
nice update bobby!
(if you need a high res render let me know)
I certainly will..some suggestions to implement first...maybe by Sunday I'll have it render-able.
;)
Following Dune/Ulco's cues I got this one. had a CTD 3 times before I got this to a renderable state
Much better, Bobby! The light is now much better and supports the mysterious atmosphere!
Yes, Nils, is right. It 's mysterious. But for reality I still think the shrub should be darker, and perhaps less shiny stones. Reminds me of some Scottish highlands terrain.
Ok Ulco, I agree, but what would you think about only making the shrubs in the foreground darker? The slightly glowing of the ones in the background seems nice to me.
What do you mean, Bobby? Do you have the patience to divide the shrubs population into two - one in the background same as now and one in the foreground with very dark shrubs?
If you want that, just multiply by a distance shader.
...now lets wait! I am curious about your decision and solution, Bobby :)
Well I'm afraid this is another in the queue for the Corsair as I mentioned 3 CTD incidents getting it this far and I start to lose patience and switch to guitar to cleanse my palette so to speak. And that's it for 3D on that day. Good thing I'm not doing this as work...maybe not cuz if I was I could afford the fix and maintenence update...sigh...the life of a retiree....