Planetside Software Forums

General => Contests => NWDA 2013 Theme Challenge - Roadside => Topic started by: bla bla 2 on March 09, 2013, 01:10:43 PM

Title: Bastien's Road montain or other.
Post by: bla bla 2 on March 09, 2013, 01:10:43 PM
 :)
Title: Re: Bastien's Road montain or other.
Post by: Dune on March 10, 2013, 03:49:43 AM
You are making it difficult for yourself, Bastien. Some setup like this is hard to get 'photo-real'. If you want a fair chance of winning, I'd suggest a simpler setup. Not an easy scene such as a distant winding road, some mountains, veggies and a lot of haze, maybe something unexpected, but easier to get some reality into it.
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on March 13, 2013, 04:31:52 PM
Ok ;)

Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on March 23, 2013, 01:35:02 PM
open a comment.
Title: Re: Bastien's Road montain or other.
Post by: Jo Kariboo on March 23, 2013, 02:03:34 PM
Je crois que l'image précédente "vieille route bossue" convient davantage au concours. Dans la dernière "campagne", la route n'est pas apparente !
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on March 23, 2013, 02:49:29 PM
C'est pas faux.  :) Voici, celle 'vieille route bossue en noir et blanc, fais par photoshop.
Title: Re: Bastien's Road montain or other.
Post by: Jo Kariboo on March 23, 2013, 03:00:38 PM
Oui tu pourrais retravaillé celle-ci. Peu importe couleur ou noir et blanc. Variés la végétations au sol, augmenté la qualité des rendus, diminué certaine bosse. Le mieux est de t'inspiré de photographie. La route est essentielle dans le concours ainsi qu'un rendu le plus proche de la réalité. Bonne continuité !   :)
Title: Re: Bastien's Road montain or other.
Post by: Hannes on March 23, 2013, 03:16:51 PM
This is a nice start! Unfortunately my last french lessons were in the last century, but I'd like to say that your road is peut-être un peu trop bumpy ;) .
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on March 23, 2013, 03:31:46 PM
Merci de vos conseil, je bosse dessus.  8)
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on March 26, 2013, 04:03:37 PM
Je cherche, de faire aléatoirement des tracés circuit fermer. Déjà, je suis bien partie.  :)

I seek to randomly drawn close loop. Already, I am party.
Title: Re: Bastien's Road montain or other.
Post by: inkydigit on March 27, 2013, 03:57:07 PM
the carousel from hell?
:)
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on March 28, 2013, 04:42:54 PM
no. :)
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on April 01, 2013, 07:10:30 AM
Là, c'est bon ?  :D
Title: Re: Bastien's Road montain or other.
Post by: FrankB on April 01, 2013, 03:07:19 PM
Hi Bastien,


I don't know if you understand if I reply in English, but I hope that maybe the google translator helps.


I would like to help and give you tips, perhaps others feel like they should share some advice, too. With your image, I am not sure where to start, to be honest. So the following is in no particular order:


- You should use the setting called Ray trace objects. In order for Ray Trace Objects to make any sense, the Anti Aliasing value needs to be at least at 3, but for anything photo real, you need to at least use AA 6. This is not a rule that applies all the time, but I think it is a good guiding value. You render looks like you had AA at 1 or 2.


- The tree models that you use are not good. Huge trunks, and a peculiar canopy, it just doesn't add up. At Xfrog, they have some good looking models, particular from the Europe 3 collection. You could also try Walli's tree from Silva3d, or nwdanet.com. There are some free ones, too, if you don't want to spend anything on the tree models. Try Xfrog's site for some free models. Also, try to vary the size of the objects that the use in populations.


- You have got a road, that's a start. I think it needs some more detail to look like an actual road.


- I think your biggest opportunities for improvement lie in both the selection of natural color, and the use of realistic lighting. You can get really good results without studying the theory, if you had a photograph as a guideline, and attempt to exactly copy the colors and nuances from that photograph, and the lighting, too. If you follow only one of my several suggestions, then do this particular one: get the colors and the lighting exactly like in a reference photo.


- I don't know if you have the free edition, or the proper TG2 Deep edition. If you still have the free edition, I advise you to upgrade, but if you can't, you should perhaps try a scene that doesn't require lots of populations. In a forest scene, you would expect all sorts of plants to show through, so that's hard if you only have the free edition in combination with no access to a variety of models. With the free edition, you may still get some variety going on in your image, if you hand-place individual models in the foreground and mid ground at least.


Regards and good luck!
Frank
Title: Re: Bastien's Road montain or other.
Post by: Dune on April 02, 2013, 02:20:30 AM
Why don't you try to make something of the race track we fixed. Put the track in a desert, with some stones and scarce shrub, nice lighting. Maybe add some dust to the track so it looks abandoned. It would be quite different from the rest of the entries and not too hard on veggies.
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on April 04, 2013, 01:41:41 PM
Quote from: FrankB on April 01, 2013, 03:07:19 PM
Hi Bastien,
- I don't know if you have the free edition, or the proper TG2 Deep edition. If you still have the free edition, I advise you to upgrade, but if you can't, you should perhaps try a scene that doesn't require lots of populations. In a forest scene, you would expect all sorts of plants to show through, so that's hard if you only have the free edition in combination with no access to a variety of models. With the free edition, you may still get some variety going on in your image, if you hand-place individual models in the foreground and mid ground at least.


Regards and good luck!
Frank

Je l'ai acheter la version Deep animation terragen.

I bought it the version Deep animation terragen. ;)
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on April 06, 2013, 06:11:51 AM
Voici, le circuit fermé.  :) Ouvert aux commentaires.

Here is, the closed circuit. :) Open comments.
Title: Re: Bastien's Road montain or other.
Post by: Dune on April 06, 2013, 08:01:04 AM
It is very artistic, but I doubt if you'll win the contest with it. It's not really 'photographic'.
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on April 09, 2013, 02:16:23 PM
 :) Open a comments. is this good ?
Title: Re: Bastien's Road montain or other.
Post by: TheBadger on April 09, 2013, 03:16:21 PM
Much better for the contest. I do like you experimentations though.
But for this contest this is much better.

Now you may want to just spend time adding details like color variations to all surfaces (not the car obviously but the ground on the side of the road) and play with your render settings to get the best render in the least amount of time spent rendering.

Good improvement.
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on April 11, 2013, 01:43:47 PM
Est-ce bon ?  :)

Is that good ? :)
Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on April 11, 2013, 02:31:02 PM
Idem.  :)
Title: Re: Bastien's Road montain or other.
Post by: Zairyn Arsyn on April 11, 2013, 03:36:28 PM
the car & road looks good to me, but the grasses and the trees to the right dont look as the rest of the image.

Title: Re: Bastien's Road montain or other.
Post by: bla bla 2 on April 12, 2013, 10:45:03 AM
 :) Je laisse comme ça ?

I leave it as that ?