No problem. You'd have to work on it, as it's a test on one layer. If you want transparency at front, you'd have to put this on a lake or sphere object, and do the shoreline differently. The main trick is to use a distance shader to eliminate reflection in the distance, and give the water a faked reflection by just color. Best to smooth waves in distance too.
Interesting to see that AI can even do an animation like that.
Last post by dreamzfiction - May 07, 2024, 03:34:18 PM
Quote from: Dune on May 07, 2024, 03:29:51 AMThere are possibilities, but you'd have to pull some tricks, and it may not be perfect (but might be made so - this is just a quick setup on one layer, without real water).
Looks believable. I really like the shorelines, can you share your preset?
In real life, only low-altitude clouds reflect on water, Hopefully the devs will include a reflection visibility falloff for higher altitude clouds.