Quote from: WASasquatch on April 14, 2018, 03:45:15 PM
On the contrary, your initial example clip setup has a smallest scale almost 5x the base scale.
Smallest scale - 76 meters, not 6000. Lead-in scale 26000. This means that the smallest scale is not 5x, but 340x smaller than the largest. But, as I said, it does not matter. You can get a small detail (for example, to turn a cloud into one point) if you get the desired fractal for a warper even having a minimum scale 5000.
Quote from: WASasquatch on April 14, 2018, 03:45:15 PM
The warping creates "holes" (in a terrain this would look bad) in this base form, while pushing them, creating build up along the edges of the wholes, creating that small scale debris details.
The reason for the appearance of such holes is not that we have too much difference in the scale of small and large parts. The fact is that you have too high and sharp peaks. This can happen on any scale. Try to adjust the fractal for the warper so that there are not too steep slopes for all octaves.
Quote from: WASasquatch on April 14, 2018, 04:45:04 PM
Here is a very simple example of varying repetition. You won't really see in it the render as the area we're looking at really has no really definition but what the cloud layer is forcing in due to extreme contrasts, but take a look at the last merge shaders preview.
There is clear repetition, but no shape is the same. Adding further warping, translation distances, can improve this method.
Edit: added some test renders with different seeds, and doing another at smaller scale, but will take longer.
I understand, thanks for *.tgd and examples. Honestly, I do not think I can use this method. I have a suspicion that in order to sufficiently pull the part, you need to add a large number of such transformations. Their number should exceed 10-15, and still, if there are enough small details of their duplication will be visible (although, perhaps, changing the shape of a new layer can fix this). All this, my computer just will not survive. While there are doubts in this method.
While I did this:
[attachimg=1]
[attachimg=2]
It's: (Сloud layer "A" + warping) - (Сloud layer "A")
It works fast enough. But this method is also not good in everything and it can be used only as an additional one.
Quote from: Stormlord on April 15, 2018, 03:12:06 PM
Thank you so much for sharing the TGC Dennis!
This helps me a lot and this simple clip was what I was asking for in my PM to you :-)
By the way... your Ideas and Images are brilliant and so beautiful!
RESPECT!!!
Big thanks, Stormlord! This is a newer version of the file, it's better than the one you asked for because it has fewer vertical or horizontal structures. As I wrote to you in PM, I can not immediately know what I can sharing, and what not. There is a possibility that these nebulae will become an independent product that will cost some money. I posted this file, because I thought it was something I could share for free with everyone.