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General => Image Sharing => Topic started by: René on September 08, 2017, 03:46:55 AM

Title: Displaced spheres
Post by: René on September 08, 2017, 03:46:55 AM
Displaced spheres. w.i.p.
Title: Re: Displaced spheres
Post by: Dune on September 08, 2017, 05:40:32 AM
Great stones, René. I've been experimenting with those as well (cubes), and if you get the right textures, who needs photogrammed assets?
Title: Re: Displaced spheres
Post by: René on September 08, 2017, 08:41:47 AM
Exactly! If we only could 'bake' the displacements so we could move, rotate and scale the stones without the need to adjust the shaders. It would be the perfect stone creation tool.
To bad the displaceable objects can't be populated.
Title: Re: Displaced spheres
Post by: Tangled-Universe on September 08, 2017, 11:29:01 AM
Really really cool shading/texturing Rene :)
For a future work you may consider combining your mesa-rock-modeling technique with this shader?

Quote from: Dune on September 08, 2017, 05:40:32 AM
Great stones, René. I've been experimenting with those as well (cubes), and if you get the right textures, who needs photogrammed assets?

I genuinely dislike those zillions of "artworks" on Artstation where "artists" stuff a scene with photogrammetry in Unreal Engine, take screenshots and then get >100 wows/likes/faves...what the hell. Childish shit.

Whoohoo...that's off my chest now, feels so much better :D
Title: Re: Displaced spheres
Post by: KlausK on September 08, 2017, 12:19:49 PM
Very good!
Cheers, Klaus.
Title: Re: Displaced spheres
Post by: Dune on September 08, 2017, 12:24:13 PM
If you don't bake the texture, you get a variety just like that, when you place the stones. Just have to make sure the variety is not too weird.
Title: Re: Displaced spheres
Post by: Kadri on September 08, 2017, 12:43:26 PM

Nice texturing.
Title: Re: Displaced spheres
Post by: Hannes on September 09, 2017, 10:29:26 AM
Looks great, René!!!!!!
Title: Re: Displaced spheres
Post by: fleetwood on September 09, 2017, 11:29:20 AM
Very nice textures.

I like the merge shader to produce rock texture variations. Once you get two or three good looking rock textures the merge can combine them to create a huge number of usable new textures rather easily, either by varying the starting textures in direct proportions using the merge slider or by using an additional  fractal as the mix control.
Title: Re: Displaced spheres
Post by: René on September 10, 2017, 07:23:43 AM
Another iteration. For now, I'm concentrating on the stones only.
Title: Re: Displaced spheres
Post by: luvsmuzik on September 10, 2017, 10:27:57 AM
mixing merge and null? VERY NICE :)
Title: Re: Displaced spheres
Post by: Hannes on September 10, 2017, 12:04:49 PM
That looks fantastic, René!! If I didn't know, that you made them, I'd guess, these were Quixel Megascans rocks.
Title: Re: Displaced spheres
Post by: Lady of the Lake on September 10, 2017, 01:48:29 PM
Really cool work.
Title: Re: Displaced spheres
Post by: Dune on September 11, 2017, 02:46:22 AM
Great. The moss effect is very natural too, like drying out old moss. The only thing that struck me as slightly unnatural are the cracks on the right stone, if you dont mind me saying. I do like the whitish stripes very much, like veins.
Title: Re: Displaced spheres
Post by: Hannes on September 11, 2017, 05:08:47 AM
I didn't notice that before, but Ulco is right about the cracks. They are there in the first image as well, but less prominent, which look a bit more natural.
Title: Re: Displaced spheres
Post by: bobbystahr on September 11, 2017, 10:45:21 AM
Quote from: Tangled-Universe on September 08, 2017, 11:29:01 AM
Really really cool shading/texturing Rene :)
For a future work you may consider combining your mesa-rock-modeling technique with this shader?

Quote from: Dune on September 08, 2017, 05:40:32 AM
Great stones, René. I've been experimenting with those as well (cubes), and if you get the right textures, who needs photogrammed assets?

I genuinely dislike those zillions of "artworks" on Artstation where "artists" stuff a scene with photogrammetry in Unreal Engine, take screenshots and then get >100 wows/likes/faves...what the hell. Childish shit.

Whoohoo...that's off my chest now, feels so much better :D


heh heh heh...as a colourblind dude I have in the past used a fair amount of image maps but only to get green not brown where green belongs...I don't mind those photo models as the odd Hero object but composing an entire scene from them always strikes me as lazy or inept at modeling....Unless you are doing a scene based on an actual real world location but no one here is doing forensics ...
Title: Re: Displaced spheres
Post by: René on September 11, 2017, 01:42:27 PM
An attempt to create a procedural lichen texture.
Title: Re: Displaced spheres
Post by: luvsmuzik on September 11, 2017, 03:49:46 PM
Good one! :)
Title: Re: Displaced spheres
Post by: archonforest on September 11, 2017, 05:39:14 PM
Fantastic work here!!
Title: Re: Displaced spheres
Post by: Dune on September 12, 2017, 03:37:40 AM
That's pretty good. Did you smooth the stone where the lichen will be? I did that a while ago, but you have to take care that the stone doesn't collapse.
Title: Re: Displaced spheres
Post by: mhaze on September 16, 2017, 10:21:31 AM
Great texturing but I agree about the cracks.
Title: Re: Displaced spheres
Post by: René on September 17, 2017, 03:33:17 AM
Quote from: Dune on September 11, 2017, 02:46:22 AM
Great. The moss effect is very natural too, like drying out old moss. The only thing that struck me as slightly unnatural are the cracks on the right stone, if you dont mind me saying. I do like the whitish stripes very much, like veins.
The cracks are too obvious voronoi and look like they have been dropped onto stone without taking into account the underlying structures. I have yet to find out how to deal with this.
Title: Re: Displaced spheres
Post by: René on September 17, 2017, 03:38:58 AM
Stone and moss

I used ngplant to make a small patch of moss.
Title: Re: Displaced spheres
Post by: René on September 17, 2017, 04:10:26 AM
Strange! I try to populate the sphere with a moss object but the instances are placed circularly. Interesting technique to make bird nests though.
What am I doing wrong?
Title: Re: Displaced spheres
Post by: Dune on September 17, 2017, 05:34:25 AM
I've had that as well, and should know what it's caused by, but can't remember at the moment. I think it also happens if your object isn't centered. You could check that first.
Title: Re: Displaced spheres
Post by: René on September 17, 2017, 05:46:59 AM
Sorry for my ignorance but which object do you mean, the sphere or the imported object? And where can I find the 'centered' function?
Title: Re: Displaced spheres
Post by: Dune on September 17, 2017, 08:00:58 AM
I mean the object that you populate with. You can't center that in TG, but has to be done in a modeling app (or Poseray). You can easily check if you import the object by itself and if it sits on 0/0/0, you're fine. Well, fine, then it's another problem.
Title: Re: Displaced spheres
Post by: bobbystahr on September 17, 2017, 09:54:30 AM
Quote from: René on September 17, 2017, 03:38:58 AM
Stone and moss

I used ngplant to make a small patch of moss.

Very nice René. re: moss. AP made some that I think are in file sharing here as well. your's are very nice as well though...have you considered sharing them here?
Title: Re: Displaced spheres
Post by: luvsmuzik on September 17, 2017, 09:57:16 AM
Quote from: René on September 17, 2017, 04:10:26 AM
Strange! I try to populate the sphere with a moss object but the instances are placed circularly. Interesting technique to make bird nests though.
What am I doing wrong?
Wondering if source Z up would change anything? Very cool rock however.
Title: Re: Displaced spheres
Post by: Kadri on September 17, 2017, 11:29:01 AM

Looks like this bug is still present René:
http://www.planetside.co.uk/forums/index.php/topic,21503.0.html
Title: Re: Displaced spheres
Post by: René on September 18, 2017, 07:23:16 AM
Quote from: bobbystahr on September 17, 2017, 09:54:30 AM
Quote from: René on September 17, 2017, 03:38:58 AM
Stone and moss

I used ngplant to make a small patch of moss.


Very nice René. re: moss. AP made some that I think are in file sharing here as well. your's are very nice as well though...have you considered sharing them here?


It's in file sharing Bobby.
Title: Re: Displaced spheres
Post by: René on September 18, 2017, 08:08:24 AM
I tried populating an imported sphere but with the same result; a bird's nest. :'(
Title: Re: Displaced spheres
Post by: René on September 18, 2017, 08:10:28 AM
Quote from: Kadri on September 17, 2017, 11:29:01 AM

Looks like this bug is still present René:
http://www.planetside.co.uk/forums/index.php/topic,21503.0.html
Thanks to Kadri. So there is not much I can do about it at the moment I guess. So I have to switch to a texture. That will be more difficult, but it is possible.
Title: Re: Displaced spheres
Post by: Kadri on September 18, 2017, 09:04:00 AM

One workaround that comes to my mind is exporting the object from Terragen with the micro exporter and then importing the object ones again.
A basic low quality version is enough; you will hide it anyway. Populating should work if you don't move-rotate the object...in theory at least.
Title: Re: Displaced spheres
Post by: bobbystahr on September 18, 2017, 09:55:19 AM
 
Quote from: René on September 18, 2017, 07:23:16 AM
Quote from: bobbystahr on September 17, 2017, 09:54:30 AM
Quote from: René on September 17, 2017, 03:38:58 AM
Stone and moss

I used ngplant to make a small patch of moss.


Very nice René. re: moss. AP made some that I think are in file sharing here as well. your's are very nice as well though...have you considered sharing them here?


It's in file sharing Bobby.


Thanks. got it.  8)