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General => Terragen Discussion => Topic started by: Seth on February 02, 2009, 03:56:27 PM

Title: Wildness Making-Of
Post by: Seth on February 02, 2009, 03:56:27 PM
Hi all !

I just want to inform you that I did a "Making-Of" about my last render "Wildness"... that I posted a few days ago here (http://forums.planetside.co.uk/index.php?topic=5614.0).
I suggest you to take a look, maybe you will find something interesting, like how I achieved the "fake stones" and the atmosphere  ;D
I want to thank FrankB that corrected my baaad english :p


click here to read the Making-Of. (http://nwda.webnode.com/news/making-of-wilderness/)


PS : feedback welcome  ;)



Title: Re: Wildness Making-Of
Post by: Mandrake on February 02, 2009, 04:16:00 PM
Looks great Seth, I'll giver her a go.
Title: Re: Wildness Making-Of
Post by: choronr on February 02, 2009, 05:18:50 PM
A tutorial well made and understandable. And, the results are very appealing.
Title: Re: Wildness Making-Of
Post by: Seth on February 02, 2009, 05:23:49 PM
thank you !
i hope some people will try it and post their results... ^^
Title: Re: Wildness Making-Of
Post by: Mandrake on February 02, 2009, 05:28:41 PM
I'm just glad you don't have that avatar following me all over that tut page. hehe
Title: Re: Wildness Making-Of
Post by: Seth on February 02, 2009, 05:33:50 PM
lol !
Title: Re: Wildness Making-Of
Post by: rcallicotte on February 02, 2009, 06:04:47 PM
Hey...cool!  Thanks Seth.

Title: Re: Wildness Making-Of
Post by: domdib on February 03, 2009, 01:04:40 AM
Agree that this is a v clear tutorial. Especially useful on how to make a nice distribution of stones. Should it be stickied?
Title: Re: Wildness Making-Of
Post by: Tarik on February 03, 2009, 01:58:19 AM
Awsome tut, giving this a go as we speak, but, the trees for me are an issue, as is any population other than fake stones lol, my system doesnt seem to like it,

still, adding it to my learning !!

Awsome image too
Title: Re: Wildness Making-Of
Post by: schmeerlap on February 03, 2009, 06:32:32 AM
Great tut Seth. Interesting alternative to using the Water Shader on lake.

John
Title: Re: Wildness Making-Of
Post by: Seth on February 03, 2009, 07:11:54 AM
Quote from: schmeerlap on February 03, 2009, 06:32:32 AM
Interesting alternative to using the Water Shader on lake.



???
Title: Re: Wildness Making-Of
Post by: Mandrake on February 03, 2009, 07:23:34 AM
I'm glad you said it, cause I was scratching my head.
I had one cooking that showed promise but it got an unknown error down by the water this morning, so I rebooted and cropped the bottom. I kept playing with the rock textures, driving me crazy.. The only way I could blend an image map with that powerfractal was to invert and attach to the fakerock blender.
Great tutorial, really makes me want to get out the paint brush, for an erosion or wash out.
Tried my own clouds, and had to tune the Sun way down.
Pretty funny there seth "Big fat sky" ;)
Title: Re: Wildness Making-Of
Post by: Mandrake on February 03, 2009, 01:36:31 PM
Ok errors and all, here's my first result of your most excellent tutorial seth. Thank You very much!!
http://www.terragen.org/gallery/displayimage.php?pos=-5773
Title: Re: Wildness Making-Of
Post by: Mandrake on February 03, 2009, 03:33:55 PM
Trying to sneak a foot path into the mix.
Title: Re: Wildness Making-Of
Post by: glen5700 on February 04, 2009, 01:45:03 PM
Hi Seth,
Thanks for taking the time to make this tutorial, I learned a lot from it and plan to apply it to my future scenes.

Here is my version of it, I pumped up the Bluesky density up to 4 and increased the sunlight strength to 4.5. I want to tweak the trees in the forground, there a little to dark for my taste.

Thanks,
Glen
Title: Re: Wildness Making-Of
Post by: al91 on February 13, 2009, 03:44:28 AM
my image looks very fuzzy after rendering? any suggestions? but great tutorial its very helpful  ;D
Title: Re: Wildness Making-Of
Post by: FrankB on February 13, 2009, 03:54:06 AM
you should really post your render result here, otherwise it's very difficult to troubleshoot.

Frank
Title: Re: Wildness Making-Of
Post by: al91 on February 14, 2009, 01:47:04 AM
here it is
Title: Re: Wildness Making-Of
Post by: Seth on February 14, 2009, 03:11:20 AM
increase your atmo settings ;)
your's is 16... increase it 48  (it's a start)...
then, i suggest to increase the value of clouds samples too.
when my render will be over i'll check longer your tgd ;)
Title: Re: Wildness Making-Of
Post by: al91 on February 14, 2009, 07:42:39 AM
alright i ll do that. thanks! ;D
Title: Re: Wildness Making-Of
Post by: Seth on February 14, 2009, 08:31:42 AM
you're welcome ^^
Title: Re: Wildness Making-Of
Post by: al91 on February 15, 2009, 04:51:59 AM
ahh... it doesnt seem to work..not much difference... any more suggestions?   :(
Title: Re: Wildness Making-Of
Post by: FrankB on February 15, 2009, 05:10:20 AM
from the image it seems that the number of atmo samples is still not high enough for this scene. High contrasts in the sky are very demanding with regards to samples.
If rendertime is an issue, you can also try to keep the current # samples and decrease the atmo samples jitter to 0.5. There's a probability of banding when reducing the jitter, but often it doesn't happen. Reducing the jitter helps with reducing the grain, though.
I would bet that yo can safely reduce the jitter to 0.5 wihtou seing banding in this scene.

Cheers,
Frank
Title: Re: Wildness Making-Of
Post by: Seth on February 15, 2009, 05:59:32 AM
you say it doesn't work but i see a big differnece between the first and second render ;)
the last is definitely less grainy. I'll try atmo sample quality = 92 if i were you...
and try to increase the sun power just a little bit.
i think you have free version otherwise you could increase AA too...
my render is still not over... i'll really try to check longer when it will be over ^^
Title: Re: Wildness Making-Of
Post by: al91 on February 15, 2009, 09:05:56 AM
lol ok
Title: Re: Wildness Making-Of
Post by: Seth on February 15, 2009, 03:55:01 PM
I'm looking at it right now ^^
keep in touch, i'll see what i can do ;)
Title: Re: Wildness Making-Of
Post by: Oshyan on February 15, 2009, 04:11:06 PM
It also looks like the texturing you're using for the ground is kind of "fuzzy". The detail level is also probably 0.5, and turning that up to 0.75 would bring out a bit more clarity. But mostly it is a "fuzzy" looking image because it's so dark and indistinct I think. A change in lighting or camera perspective ought to help.

- Oshyan
Title: Re: Wildness Making-Of
Post by: Seth on February 15, 2009, 04:37:26 PM
little tweaking with cloud samples, atmo sample, sun power and contrast...
rendering another one with different sun orientation...


PS : agree with Oshyan comments about the ground's texture though... it needs some more work ;)
Title: Re: Wildness Making-Of
Post by: Seth on February 15, 2009, 05:34:11 PM
just tweaked some values ...
sun orientatio changed, i moved the surface layer and add a powerfractal to give some colours to the ground...
my advice will be to work more on the ground if you don't want to add vegetation.
try to increase the stones' size from 10 to 15, 9 to 10 and 8 to 4.Maybe increase the density of the size 3 ones...
i think this one has a good potential but needs some more work ... terrain or ground texture...
remember that if you add 3 layers of fake stones, you need to see the stones and give them a good light  ;)


PS : as i love to have real clean atmo, i suggest to test 128 as atmo sample ^^
Title: Re: Wildness Making-Of
Post by: al91 on February 16, 2009, 07:25:32 AM
hmm ok thanks for the feedback ;)



ah...i think i have to read the user guide more thoroughly then i can get a clearer view on what to do next
Title: Re: Wildness Making-Of
Post by: Seth on February 16, 2009, 10:13:07 AM
the question is what do you want to do next ^^
keep this one without vegetation or try some population to bring it alive ?
keep in mind that "Wildness" was a render with a traditonal pov... just above the surface with land right in front of the camera, and the fake stones almost everywhere (big).
For your pov, above the land with the water far from the camera, the fake stones looks like tiny stones and we don't see anything to give us the scale of what we see :)
so once again, i must tell you that you need to think about what you want to do, vegetation or no vegetation ^^
Title: Re: Wildness Making-Of
Post by: al91 on February 18, 2009, 02:54:33 AM
uhh 1 more qn.unrelated to this topic..if i wanna make snow on my mountain. do i use the power fractal shader or the painted shader or any other shaders?
Title: Re: Wildness Making-Of
Post by: Seth on February 18, 2009, 04:11:32 AM
a surface ayer might be a good idea. you can limit the max slope and/or the altitude...
Title: Re: Wildness Making-Of
Post by: al91 on February 18, 2009, 06:55:52 AM
hmm ok so what do i attach it with? i jus want the top to be cover by snow  :-\
Title: Re: Wildness Making-Of
Post by: FrankB on February 18, 2009, 11:11:26 AM
I don't want to appear mean, but seriously, you have to read the official documentation, and start with the very first chapter.
You will see this is much more rewarding for yourself because you don't have to wait on anyone else telling you what the next step is.
So I'm encouraging you to start reading the docs, as they are not huge, and maybe spending just an hour with the documentation will equal at least 100 questions you would have asked about the TG2 fundamentals - no kidding.

Start here: http://forums.planetside.co.uk/index.php?topic=6
Then this: http://forums.planetside.co.uk/index.php?topic=20

Lastly, this: http://forums.planetside.co.uk/index.php?topic=19

60 minutes, and you'll feel pretty good about your next TG2 steps ;D

Cheers,
Frank
Title: Re: Wildness Making-Of
Post by: buzzzzz1 on February 18, 2009, 11:24:47 AM
Damn, you mean there's Directions in this box?   Hell, I always put things together before reading the directions, don't you??   ;) But seriously, that's a good point Frank.  :)
Title: Re: Wildness Making-Of
Post by: FrankB on February 18, 2009, 11:36:18 AM
I wish there had been *any* documentation when I started working with TG2.
Admitted: I tend to get started without consulting documentation, but it's also true that - given the possibiltiy - I would also read a few chapters in case I'm apparently missing the fundamentals.

Cheers,
Frank
Title: Re: Wildness Making-Of
Post by: rcallicotte on February 18, 2009, 01:06:41 PM
@al91, I agree with Frank.  He's right that the best thing to do would be to go through the beginner tutorials and beginning documentation.  It's where I started and I have gone back there a few times to understand the concepts. 

I'd say that the best TG2 artisans are those who have a strong fundamental understanding of the basic beginning concepts of TG2, without exception.  Their terrains are solid and interesting.  Their lighting is spot-on.  And I don't include myself in that group, since I still have trouble with some of the basics.
Title: Re: Wildness Making-Of
Post by: al91 on February 19, 2009, 08:42:27 AM
guess i have to read more during my free time then...
anyways thanks for the advices ;D
Title: Re: Wildness Making-Of
Post by: rcallicotte on February 19, 2009, 09:49:41 AM
@al91 - Going through Oshyan's tutorial is so much better than only reading about this.  It is step-by-step instruction in its introduction to TG2.  Very well done, too.
Title: Re: Wildness Making-Of
Post by: kevnar on March 28, 2009, 12:01:07 PM
Here's my attempt (posted also in another thread). Thanks, Seth. Keep more tutorials coming. They're a lot of fun, and I learned a lot.

Title: Re: Wildness Making-Of
Post by: kaisersuzuki on March 28, 2009, 09:30:27 PM
Seth two comments:

1)  Thank you so much for an awesome tutorial.  I had fantastic results with minimal effort using some of the tricks in that tutorial.

2)  I checked out your gallery, and realized that almost every single one of my favorite terragen images I have seen on this site are in your gallery!  I really like your images.  They have a sense of photorealism that is hard to achieve, yet you consistently maintain that.  Great stuff!
Title: Re: Wildness Making-Of
Post by: Seth on March 29, 2009, 04:17:58 AM
thank you very much ^^