A variant of Hetzen's cobble pattern. Just showing something that you can achieve with his basic (not to me but fundamentally) yet powerful function.
Hetzen's Cobble Pattern: https://planetside.co.uk/forums/index.php/topic,21128.msg211449.html#msg211449
With Path Tracing and Ray Traced reflections (turned off for this file and close render or it'd be hours at MPD 6 AA 6) with some scenery or objects this could make a nice Path Tracer test file.
I have something similar from 2017, but I am gonna try yours. Thanks!
I was going for a brick walk spaced with grass and never got it on a simple shape, LOL
I made them almost round here https://planetside.co.uk/forums/index.php/topic,22901.msg231688.html#msg231688
Thx for the share.
Thanks for sharing! :)
Thanks! This may come in handy for making square noise; I have a few new ideas that want to try.
Some experiments:
https://planetside.co.uk/forums/index.php/topic,21128.15.html
Thanks for sharing Jordan.
Nice!
However, that's a lot of nodes in there.
I still don't understand most of it.
What would I need to change to use this on a wall? Changeout some axis?
You could rotate it 90 degrees on X or Z. I believe I did a setup that uses Y for walls, but not sure I saved it. I'll loo around.
Cool! Thanks, Jordan.