Hi folks,
i had the idea of creating a non-landscape scene in tg2 only, by which i mean to "model" the objects in tg2.
Well, i'm satisfied with the outcome. It's not a complete image, just a proof of concept.
The file is attached, in case someone wants to play with it or make it a complete image. :)
I think with some more time and energy this could lead to damn cool images, as there are no polygons or limited texture resolutions...
For any questions, ask ;)
function madness ;)
Yip, everything functions, except one power fractal. :D
The bricks where a little hard.
very respectable, although nightmarishly mind bending network you've got here :)
Is that something you are going to use as part of your contest time lapse entry?
Impressive! All done with planes - I usually don't have the patience with T2, and tend to build my models in other programs then import them. I guess I'll rethink that after seeing your project.
It would still be nice to select a plane and manipulate it like other objects - wonder if they will fix that in later versions...?
JR
Very impressive work.
thx
i think i will try to improve this a little bit....
Next picture and next file.
I added a few more details on the surfaces and improved the top geometry a little bit.
I will try to add grass and a window next. :)
Very cool work, Goms! :)
Quote from: Goms on May 13, 2010, 03:03:46 PM
Yip, everything functions, except one power fractal. :D
The bricks where a little hard.
Hmm...a little hard? For me much more like impossible ! Very nice functions Goms .
This is refreshing :)
Reminds me of my old Bryce days when some users would build impressive models with the "primitive" Bryce primitives and booleans. Things like a steam locomotive, spaceships, etc.
I sure wouldn't have the patience, but that's some nice work and I bet you've learned a lot about node manipulation. ;D
I like that :D
thx :)
next update: window added and the door is changed.
This is growing more and more awesome by the minute :). I haven't had time to study the file yet, and even if I did, I'm not sure I'd have the expertise to answer this: would it in theory be possible to insert this doorway into a terrain??
Yep, shouldn't be a problem. Actually thats a great idea. I will figure something out and include this somehow. ;)
But first i will make this whole thing more easy to understand. I will write something about how i did this later. ;)
Pretty impressive! And thanks for sharing the files.
That's looking more and more amazing with every post! Great! 8)
thx, i'm still working on this one. Next update tomorrow.
totally of topic: anyone knew that you can actually populate planes and use "get position in texture" to get something like a cityscape?
Yes actually, I populate the top of my cave with an object to generate stalactite crystal growths. It is kind of neat to see preview instances and see all your objects floating on a plane, found out you just need to enter negative scale, I was able to flip my population (since they were actually spires).
Quote from: jritchie777 on May 15, 2010, 09:50:17 PM
Yes actually, I populate the top of my cave with an object to generate stalactite crystal growths. It is kind of neat to see preview instances and see all your objects floating on a plane, found out you just need to enter negative scale, I was able to flip my population (since they were actually spires).
A negative scale? Wouldn't that mean that the faces are turned inside out as well? If so then the objects will probably not be rendered correctly. Did you test this?
A safer method is to either rotate 180 degrees on the X- or Z-axis in the populator node (the one with the big cube in the object list).
Just to save this from oblivion.
Bricks and all on 1st page.
Ah and here I was excited that Goms the function man is back! :) Oh well, it WAS a great foray into what's possible, but IMHO ultimately too difficult to add simple details like door knobs and hinges.
Holly cow!
Quote from: Goms on May 15, 2010, 04:04:06 PM
thx, i'm still working on this one. Next update tomorrow.
totally of topic: anyone knew that you can actually populate planes and use "get position in texture" to get something like a cityscape?
Heh heh, tomorrow is a long time....some folksinger said that.
Quote from: j meyer on February 07, 2016, 11:59:00 AM
Just to save this from oblivion.
Bricks and all on 1st page.
good move Jochen...thanks...missed it first time around.