Just a plain height field dressed with some displacements and FrankB's 'wavy terraces or strata' file including vegetation from Walli's Plant Nursery available at NWDA and a cabin from Mark - thanks guys.
awesome job Bob!
looks like a great spot!
not exactly sure why, but seeing/hearing the title of this peak makes me think "Cloud Ruler Temple"
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nice use of ground cover populations, nice displacements too,
Oblivion on the brain. ;D Skyrim should be much better.
I like this render. The rock faces might look better with some quartz or mica flecks reflecting some light back.
One of your great renders again, Bob. I really like the composition and all. The only thing I would do is give the rock a little more color differentiation. Very subtle. And you should give the windows more reflection (RT), just add to the cabin's default shader a reflective shader at default (after it).
Quote from: Dune on October 25, 2011, 03:34:29 AM
One of your great renders again, Bob. I really like the composition and all. The only thing I would do is give the rock a little more color differentiation. Very subtle. And you should give the windows more reflection (RT), just add to the cabin's default shader a reflective shader at default (after it).
Thank you Ulco, I appreciate this. I remembered your input when I last used this model and tried to improve the windows' reflectivity. This time, I attached a 'water shader' to the model's default shader (to the reflectivity function) - improvement is almost unnoticeable. I'll try a reflective shader at your suggestion.
What do you mean 'after it'? Adding more color differentiation to the rock should be easy. Initially. I used an image map to achieve what you see. Adding another with minimal coverage should be easy.
Some have said that the cabin is too small; and, I'm beginning to agree. If I can get that reflectivity to work, I may re-render it.
Bob
Quote from: njeneb on October 24, 2011, 05:09:51 PM
Oblivion on the brain. ;D Skyrim should be much better.
I like this render. The rock faces might look better with some quartz or mica flecks reflecting some light back.
Thanks, good idea Henry. A bunch of fake stones (minute size) with high reflectivity might do the trick placed on the top part of the mountain ...we'll see.
If anyone is interested in this terrain, I'll post it in the filing sharing section - without the plants and cabin.
Bob
as usual a great image. i learn so much from your musings, please post
david
Here's what I mean, Bob. The default is not important anymore. If you give this water shader some very subtle waves, you will see the grass cracking ;) And the more transparency, well... the more transparency.
Ah, I see I forgot to show the internals... just hook off the default of your windows and replace by water shader and after that a reflective shader. Like shown after all.
Wow, thank you very much Ulco. I'll get right to work on this. No wonder nothing happened for all the things I was trying.
This morning, when I turned on my PC, looks like one of the light tubes in my monitor burned out (the upper one) ...monitor is only three years old!
That sucks Bob. Go with LED backlighting next time. They last longer and are easier to switch out if they do burn out. (Less expensive also)
Quote from: njeneb on October 26, 2011, 11:49:23 AM
That sucks Bob. Go with LED backlighting next time. They last longer and are easier to switch out if they do burn out. (Less expensive also)
Maybe I'm blessed; I restarted my PC and the lights on the monitor are ok now ...but, maybe a sign of things to come???
Ulco, here is a test (roof windows only). I had to raise the reflectivity to 15 otherwise the windows were black. Also, made the reflectivity tint blue. The water shader waves and roughness are at 0.
A quick render test using some suggestions:
- Added water shader and reflective shader to achieve better windows reflections as suggested by Ulco.
- Added another color to mountain for more variability as suggested by Ulco.
- Increased size of Cabin as suggested by a number of others.
- Tried adding some reflectivity using tiny fake stones to represent silica/mica as suggested by Henry - this didn't work out well. Must try it on another scene.
Will do a final render after some crits on this one.
Bob
Bob this looks good!
Not sure if you would like to do this,but you could bring the size of the plants to half or so and could maintain the big scale of the rock behind the Cabin in this way.
The Cabin would look bigger in this approach too of course.
Strange that you need a reflectivity of 15... you might only need a reflective shader (RT reflections, reflectivity of just 1, index of 1.5 something) for this distant shot (no need for transparency), and keep the default attached with a grayish color? You could try that.
It might have to do with the decay value in the water shader,just a guess.