Hello, I was wondering I'd you actually build a b/w gradient or a range of values between [0-PI] to be fed to a sin/cos or other trig functions.
I ask this because I'd like to experiment how to add some trig effects to existing terrains, so that for example, if you have a PF with a stretched X scale and some color offset that turns it into b/w stripes, I'd like to add some sin wave effect to those.
Thanks for any help.