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General => Image Sharing => Topic started by: Tangled-Universe on April 07, 2013, 03:05:49 PM

Title: Arid Red Cliffs - Scene available for download!
Post by: Tangled-Universe on April 07, 2013, 03:05:49 PM
For this one I used a World Machine 2 terrain as a base.
In TG2 I only added mild redirect shader displacements, 2 strata shaders and fake stones + about a half a dozen of surface layers.

Rendered with detail 0.8, AA8 with Catmull-Rom, GI 3/6/4, 64 atmo samples and of course soft shadows.

For postwork I went for something almost surreal and more artsy.

Cheers,
Martin
Title: Re: Arid Red Cliffs
Post by: Zairyn Arsyn on April 07, 2013, 03:27:22 PM
amazing terrain work TU  :)
absolutely stunning




and did i mention its amazing? ;) ;D
Title: Re: Arid Red Cliffs
Post by: yossam on April 07, 2013, 04:45:51 PM
Is there a hole in your terrain at about 4:00 o'clock ? I'm seeing a square blue shape. Hope it's not my eyes.......................................... :o
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 07, 2013, 04:47:04 PM
Yes there are some artefacts, but I think I've fixed them by now...new render is on its way (somewhere tomorrow)
Title: Re: Arid Red Cliffs
Post by: TheBadger on April 07, 2013, 05:36:00 PM
CRAZY! Never mind the little issues. The render is unbelievably real!
Title: Re: Arid Red Cliffs
Post by: choronr on April 08, 2013, 02:09:52 AM
Outstanding terrain and details.
Title: Re: Arid Red Cliffs
Post by: Walli on April 08, 2013, 02:39:43 AM
thats really a lot of detail, very well done!
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 08, 2013, 03:38:22 AM
Cheers guys :)

I've rendered a new version with an extra compute terrain somewhere in the network which fixed the artefacts, but will have some effect on the rock-structures.

Now I'm rendering another version with a different type of intersect underlying which also fixes the issues, but will also affect the original look.
I think I'll post both to compare.

I hope I can remember how I did the postwork in Photoshop ;D

Cheers,
Martin
Title: Re: Arid Red Cliffs
Post by: mhaze on April 08, 2013, 06:45:29 AM
Excellent render but I find the rock layers too linear, strangely mechanical or constructed.  Looking forward to seeing the updates.
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 08, 2013, 07:14:50 AM
Thanks Mick,

I like the linearity, in most places. I agree that in some spots it tends to look off.
I'll see what I can do about it. Have to think about how.

Thanks for your suggestion!

Cheers,
Martin
Title: Re: Arid Red Cliffs
Post by: inkydigit on April 08, 2013, 09:54:19 AM
awaiting the update with baited breath!
:)
These look awesome!!  8)
Title: Re: Arid Red Cliffs
Post by: zaxxon on April 08, 2013, 09:58:49 AM
Really nice, detailed work. What size settings are you using to export from World Machine? Looking forward to the next image.
Title: Re: Arid Red Cliffs
Post by: DannyG on April 08, 2013, 02:51:30 PM
excellent WM integration. Nice one Martin
Title: Re: Arid Red Cliffs
Post by: Dune on April 09, 2013, 02:21:23 AM
Indeed, some spots look very stretched, and there's a spot where the debris lies higher than the base rock (by the looks of it, anyway).
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 09, 2013, 03:05:44 AM
I sense a trend lately towards less reading ;)

http://www.planetside.co.uk/forums/index.php/topic,15911.msg155061.html#msg155061
http://www.planetside.co.uk/forums/index.php/topic,15911.msg155104.html#msg155104


Both renders fixed the issue succesfully, but I can't get the same result with post-processing as the first image.
Hopefully I can post it soon. Need to document those steps in the future :-/

@Zaxxon: if I'm not mistaken this is a 4096px WM terrain, could be 2048 too, but since the erosion maps are 150MB BMP's I think it's a 4096 terrain.
I'll check.

Perhaps this scene is a nice goody to share on my website CGScenery.com? :)

Cheers,
Martin
Title: Re: Arid Red Cliffs
Post by: Dune on April 09, 2013, 11:46:06 AM
QuoteI sense a trend lately towards less reading
Sorry about that. The less time I have, the faster I read, and don't get it all in, apparently  ::)
Title: Re: Arid Red Cliffs
Post by: TheBadger on April 09, 2013, 12:08:24 PM
QuotePerhaps this scene is a nice goody to share on my website CGScenery.com?

Your going to make me cry.
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 10, 2013, 07:05:09 AM
Still haven't had time to post-process those 2 renders...tonight I'll have some time, finally :)

I'm curious for your opinions on both versions, so please stay tuned!

Quote from: Dune on April 09, 2013, 11:46:06 AM
QuoteI sense a trend lately towards less reading
Sorry about that. The less time I have, the faster I read, and don't get it all in, apparently  ::)

Ghehe, don't worry Ulco, despite it was in response to you it is really meant in general!

Quote from: TheBadger on April 09, 2013, 12:08:24 PM
QuotePerhaps this scene is a nice goody to share on my website CGScenery.com?

Your going to make me cry.

Yeah it isn't that super-complicated and doesn't contain many of my often used secrets (if I still have them).

Cheers,
Martin
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 10, 2013, 03:53:04 PM
Ok here they are...

Two different kind of solutions for the artefacts.
Well, actually one wasn't a solution, but rather a fix of an error I made with setting up the scene.
I forgot an extra compute terrain after my strata shaders and that caused some mis-matches in coordinates for the intersect underlying.
This can result in those stretched artefacts as well as that the displacement can be too low/high in some places, causing the debris lying higher than the rock.

The other solution was to change the intersect underlying mode to favour depression.

Anyway, fixed now and the results are quite different.
I like the "2_fav_dep" one better, but I also like some gritty aspects from the other.

I'll see if I can get something in between?

Cheers,
Martin
Title: Re: Arid Red Cliffs
Post by: Jo Kariboo on April 10, 2013, 11:28:27 PM
Very nice ! I prefer "2_fav_dep". :)
Title: Re: Arid Red Cliffs
Post by: choronr on April 10, 2013, 11:51:22 PM
Agree, I also favor the second image. Fantastic vertical and horizontal erosion.
Title: Re: Arid Red Cliffs
Post by: Oshyan on April 11, 2013, 02:06:54 AM
Agreed, fav_deep looks more realistic and subtle. Still needs some roughing up on some of the horizontal surfaces perhaps, but overall it's a beautiful look.

- Oshyan
Title: Re: Arid Red Cliffs
Post by: Dune on April 11, 2013, 02:24:07 AM
2-fav is favorite, just the right amount of debris and great erosion. 'Too bad' it's a WM and not TG terrain, but that's nitpicking  ;)
Title: Re: Arid Red Cliffs
Post by: AP on April 11, 2013, 02:26:52 AM
If you can, find a way if possible to build up the rocks more at the bases then anything, like talus were the larger rocks would fall and build up on one another. The upper vertical cliffs should be finer loose dirt and less, more scattered stone. At least i would think it would look like this because the cliff looks dry and steep enough for that type of noticeable thermal erosion.
Title: Re: Arid Red Cliffs
Post by: mhaze on April 11, 2013, 02:52:02 AM
Agree 2_fav_dep is my favourite the horizontal rocks are just right now.
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 11, 2013, 03:25:18 AM
Thanks all :)

Quote from: Dune on April 11, 2013, 02:24:07 AM
2-fav is favorite, just the right amount of debris and great erosion. 'Too bad' it's a WM and not TG terrain, but that's nitpicking  ;)

Haha yes but I so agree with you. I like WM2 very much, but on the other side I'm a TG purist as well :)

Quote from: ChrisC on April 11, 2013, 02:26:52 AM
If you can, find a way if possible to build up the rocks more at the bases then anything, like talus were the larger rocks would fall and build up on one another. The upper vertical cliffs should be finer loose dirt and less, more scattered stone. At least i would think it would look like this because the cliff looks dry and steep enough for that type of noticeable thermal erosion.

Thanks for that nice observation Chris.
I think I understand what you mean, but if you like and have time could you maybe post a link to a reference?
I suppose with upper vertical cliffs you mean upper = higher altitude? Or vertical slope?
At the moment all 4 stone layers have the same restrictions.
What I can do is add a 5th layer of larger stones and have those deposit on flatter slopes at lower altitudes and then for the other 4 layers have them deposit on more vertical slopes as size decreases.

Quote from: mhaze on April 11, 2013, 02:52:02 AM
Agree 2_fav_dep is my favourite the horizontal rocks are just right now.

Thanks Mick. It's funny though that I haven't touched the horizontal rocks here. So perhaps what you meant had to do with the artefacts while I was thinking it had to do with my strata settings.

Actually, it doesn't matter, because I did change the strata settings yesterday according to your suggestion.
I added an extra redirect shader which displaces upwards to distort the strata here and there.
The coverage is quite low for this effect, just here and there, but it's pretty nice I think!
Title: Re: Arid Red Cliffs
Post by: AP on April 11, 2013, 07:21:22 PM
Yes, the vertical slope.

In the higher elevation slopes i would build up sediment flows having fine dirt and smaller stones but more limited in the amount of stones. However, i have to add that this is not always the case, the stone amount and size will vary. Sometimes, the sediment has very little stones at all and all you have are fine dirt comprised alluvial fans.

http://lookingatthewest.files.wordpress.com/2012/05/20120517-2217.jpg

http://www.earthonlinemedia.com/ebooks/tpe_3e/mass_movement_weathering/talus_DDS21_HLC0007.jpg

http://cdn.c.photoshelter.com/img-get/I00009txVVhPIThk/s/870/870/SGWeaver-20100701-21823.jpg

http://www.arcticphoto.co.uk/Pix/EG/02/EG.5020-50_P.JPG

http://en.academic.ru/pictures/enwiki/84/TalusConesIsfjorden.jpg
Title: Re: Arid Red Cliffs
Post by: AP on April 11, 2013, 07:22:21 PM
Other then those details, the image is very real to me. The details and lighting are very well layed out
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 12, 2013, 02:17:37 AM
Thanks for the links Chris, much appreciated :)

In the meantime I did render a 4k version of this in about 14 hours, here it is.
This one has some redirect on Y to distort the strata here and there. It's quite subtle and low in coverage.

Chris, I haven't integrated your suggestions, but will do that in my next version.
Title: Re: Arid Red Cliffs
Post by: AP on April 12, 2013, 04:55:00 AM
No worries, take your time.  ;)
Title: Re: Arid Red Cliffs
Post by: mhaze on April 12, 2013, 06:42:58 AM
Strange they looked more subtle - however this latest iteration is just right displacement wise not sure about the colour though but that's personal taste really.
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 12, 2013, 07:03:34 AM
Yeah I agree about the colours, I can't get them right somehow.
I still like the very first image most, colour wise.

I need to take a colour-grading/post-processing course or the like...
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 17, 2013, 12:44:08 PM
A new iteration with smaller stones on steeper slopes and vice versa.

I think this one is nearly finished?
Title: Re: Arid Red Cliffs
Post by: Tangled-Universe on April 18, 2013, 01:42:48 PM
And the final...

Rendered @ 2400x1350 with quite high settings for basically everything. Took 15 hours.

Title: Re: Arid Red Cliffs - Final on page 3
Post by: Seth on April 18, 2013, 02:14:19 PM
the green parts are a bit strange.
the render is over-contrasted on my monitor, is that on purpose ?
and to finish my critics, the sky's colour is strange on the last one :)

Let's just use one sentence : the first one is definitely my favorite and I love it ;)
Title: Re: Arid Red Cliffs - Final on page 3
Post by: inkydigit on April 18, 2013, 02:42:05 PM
...whatever you say, it is a killer terrain... Franck has some points... with the image quite heavily saturated and contrasted; it helps in some ways, but messes up the sky etc...
still an amazing bit of terrain work!
:)
J
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Tangled-Universe on April 18, 2013, 02:47:26 PM
Hi Franck!

I noticed the green myself and updated the image with less green and more warmer colours.
So it's not clear yet to me on which you actually commented :)

I actually like the bluish haze in the distance!

Here's the .exr for you to play...it's horribly difficult for me to get right.
Perhaps you can have an attempt with it? ;D

Cheers!
Martin

Quote from: inkydigit on April 18, 2013, 02:42:05 PM
...whatever you say, it is a killer terrain... Franck has some points... with the image quite heavily saturated and contrasted; it helps in some ways, but messes up the sky etc...
still an amazing bit of terrain work!
:)
J

Thanks Jason :) Glad you like it! I'm still planning on sharing this one later.

Franck definitely has some points, as you can see above.

Feel free to grab the .exr and have a go with it.
If you manage to get a nice result then please post it here! :)

Cheers,
Martin
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Henry Blewer on April 18, 2013, 03:29:43 PM
Awesome render/s. The final is the best.
Title: Re: Arid Red Cliffs - Final on page 3
Post by: TheBadger on April 18, 2013, 03:39:09 PM
No crit, just wanted to play with the exr.


Title: Re: Arid Red Cliffs - Final on page 3
Post by: TheBadger on April 18, 2013, 03:43:33 PM
Hmmm I see I took out to much of the red. this may be a bit better.

This terrain has some gorgeous feathers to it Martin. Wish I could do it.  :o :o :o :o :o
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Jo Kariboo on April 18, 2013, 04:41:40 PM
Just trying someting !
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Tangled-Universe on April 18, 2013, 04:45:22 PM
Thanks guys! :) Keep on going!

Jo, I like #2.jpg! Do you remember how you did it?

Badger, nice stuff in B&W, though in this case B&W is a lot more forgiving :)
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Jo Kariboo on April 18, 2013, 05:00:43 PM
Yes but I work with aperture. For the up of the image I make a white and black with brush and I paint it with monochrome. I have in memory with aperture the procedure for all the image. I don't know if it utile for you ?
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Tangled-Universe on April 18, 2013, 05:18:30 PM
I don't know? I suppose Aperture uses/offer same functions like exposure/gamma etc.? I should be able to apply that to my Photoshop work flow, *may be* :)
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Jo Kariboo on April 18, 2013, 05:30:01 PM
Ok I make a file and I post it.
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Tangled-Universe on April 18, 2013, 05:55:23 PM
Thanks Jo.
I'm afraid that file is useless though, since I don't have Aperture and Photoshop doesn't understand it.

With "functions" I meant, for example, that Aperture has a "levels" or "exposure" setting, just like Photoshop.
This way I could go through the same steps in Photoshop as you did in Aperture.
I didn't mean they would have similar file formats. See?
Title: Re: Arid Red Cliffs - Final on page 3
Post by: inkydigit on April 18, 2013, 06:35:03 PM
Thanks for the exr Martin...

I often have trouble getting what I want out of them... I have tried many times and the results have sometimes been a bit disappointing!
I often just tweak the tif file instead... :(

Colour and contrast etc is a personal thing too, I guess... Some people like 'super HDR' style images...
You can run the image through all number of actions/presets and find lots of different/nice/interesting effects... depends on your mood!
I did try some quick tone compression in a demo of photomatix pro, the results were pretty nice... I am sure you could replicate this in photoshop... I will have another look tomorrow.
cheers
Jason
:)
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Jo Kariboo on April 18, 2013, 07:31:12 PM
Hi Martin I make screen capture of all of adjustment of the "image 2" in Aperture.
The adjustment of screen capture PNG n. 1 to 6 it for the totality of the image and n.7 (black and white plus monochrome it's for only the top of the image). I added a jpg as example for the top of the image which I cut out with the brush.
Title: Re: Arid Red Cliffs - Final on page 3
Post by: TheBadger on April 18, 2013, 09:37:58 PM
No BW, did not even desaturate   :)
Title: Re: Arid Red Cliffs - Final on page 3
Post by: mhaze on April 19, 2013, 05:08:19 AM
I'll leave you lot to sort out the colour  - it's such a personal thing ;)  The rocks are great some of the best I've seen.
Title: Re: Arid Red Cliffs - Final on page 3
Post by: inkydigit on April 19, 2013, 01:56:34 PM
you are right Mick... I could not get anything I liked...
the atmo and surface layer colours are quite difficult for me to change!
I still love the terrain... whilst playing around with the image in photoshop... I thought I spotted Bear Grylls!!! :D
thanks again for sharing the image Martin...
Jason
:)
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Tangled-Universe on April 19, 2013, 02:11:18 PM
This month, in theaters tgd file...

[attachimg=1]

As you can see not that special or complicated!
Title: Re: Arid Red Cliffs - Final on page 3
Post by: Tangled-Universe on April 21, 2013, 03:24:39 PM
My final attempt at post-processing this one...

This scene is now available at CGScenery.com's Blog section, go have a look and have fun with it! ;D

Cheers,
Martin
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: TheBadger on April 21, 2013, 08:03:17 PM
This last one looks best i think.
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: choronr on April 22, 2013, 12:19:48 AM
I like this last one as well. And, I like to see that you have a talus at the lower left. If bringing the POV farther back, will we see a valley? Close up as is, the terrain work here is spectacular. 
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: Tangled-Universe on April 22, 2013, 02:30:06 AM
Quote from: TheBadger on April 21, 2013, 08:03:17 PM
This last one looks best i think.

Ghehe, I guess you have only looked at the image and not the actual post? ;)

Quote from: choronr on April 22, 2013, 12:19:48 AM
I like this last one as well. And, I like to see that you have a talus at the lower left. If bringing the POV farther back, will we see a valley? Close up as is, the terrain work here is spectacular. 

Thanks Bob, I'm rendering another iteration now which in my opinion has even better defined talus and better seperation of differently sized stones.
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: Henry Blewer on April 22, 2013, 03:34:03 PM
I am very interested on how you masked this landscape. Thanks for sharing this.
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: TheBadger on April 24, 2013, 02:58:43 PM
Thanks Martin! Hopefully soon I'll make a .tgd you and other will want to see too. I am a late bloomer I guess.  :P
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: Bjur on April 24, 2013, 05:45:26 PM
Bright side of your cliff picture: Pure win!

Dark side of your cliff picture: It could easily kill TG newbie brains like mine (downloaded the .tdg file, opened it, saw the nodes and stuff, screamed like mad, went off my computer to kill a kitten..)!  :-[
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: TheBadger on April 24, 2013, 06:09:17 PM
lol I know that feeling!
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: Dune on April 25, 2013, 03:33:06 AM
It's always harder to understand other tgd's than your own, built up by yourself and maybe just as complicated or even more complicated. Although I must admit, I sometimes have a hard time understanding my own, after a while  :-\
Title: Re: Arid Red Cliffs - Scene available for download!
Post by: Seth on April 25, 2013, 04:13:40 PM
I'll take a look as soon as possible ;)
I am very curious about your atmo settings