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General => Image Sharing => Topic started by: bobbystahr on March 11, 2017, 06:27:20 PM

Title: Dusty Desert Drive
Post by: bobbystahr on March 11, 2017, 06:27:20 PM
First render with replacement RAM, and fairly fast, trying one of my Stained Glass experiments...still rendering
I know, the Morgan doesn't match the road, dunno what happened there but I've fixed at least that and await C&C...
Title: Re: Dusty Desert Drive
Post by: luvsmuzik on March 11, 2017, 06:57:31 PM
The dust is just a tad pink, but otherwise Cool Beans!
Title: Re: Dusty Desert Drive
Post by: bobbystahr on March 11, 2017, 08:30:11 PM
Quote from: luvsmuzik on March 11, 2017, 06:57:31 PM
The dust is just a tad pink, but otherwise Cool Beans!

Unsolvable by me asdly as I sampled my sand colour for the dust and to my colour blind eyes it only seemed to lack definiton/sharpness...not colour, hmmm..and I just crashed but not a BSOD after getting the render here and a few other tests off. I think I may have to shut the computer down after each project as it seems to somehow hold on to RAM. The one that crashed was in fact a fairly simple test.
Title: Re: Dusty Desert Drive
Post by: luvsmuzik on March 11, 2017, 08:55:19 PM
Do you add to custom color in your TG color palett? I use that feature often. Like add the sand color to custom then you can lighten or darken  for getting shades of the same...I find the dropper sometimes drifts occasionally. I know you have some special charts etc, it was just a thought. It could also be my machine
Title: Re: Dusty Desert Drive
Post by: bobbystahr on March 11, 2017, 09:33:38 PM
Yes i do as I'm very familiar with it, I sample the colour from the pf's used to make the sand and average the numbers in the TG colour picker.
This problem was why for my first few years in TG all my colours were from image maps I have grouped into colour ranges in my directories like grasses, waters,barks. leaves,and a ton of terrain textures.
Title: Re: Dusty Desert Drive
Post by: DocCharly65 on March 13, 2017, 04:11:46 AM
The straight border of the path and the clouds perhaps need a bit work.

But again I must say: I love your cars, Bobby :)
Title: Re: Dusty Desert Drive
Post by: bobbystahr on March 13, 2017, 10:04:53 AM
Quote from: DocCharly65 on March 13, 2017, 04:11:46 AM
But again I must say: I love your cars, Bobby :)


I'm a bit of a car junkie for a dude who's never driven one nor had a license...and this was a TGP project I tried getting my Corsair back up. Slowly doing more dense and complex scenes to see if I can still break it or it's finally stable so I'll likely not come back to this,,,we'll see.
btw Nils, I put a link to the Morgan in File Sharing.

Title: Re: Dusty Desert Drive
Post by: DocCharly65 on March 13, 2017, 12:35:21 PM
Thanks Bobby, I have seen it some day before.

Though I try not to copy other's ideas, perhaps some day I'll try such a kind of render too...
Title: Re: Dusty Desert Drive
Post by: bobbystahr on March 13, 2017, 04:17:33 PM
Quote from: DocCharly65 on March 13, 2017, 12:35:21 PM
Though I try not to copy other's ideas, perhaps some day I'll try such a kind of render too...

I't's handy that it comes with a driver, and right hand drive so good for at least British renders.