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General => Terragen Discussion => Topic started by: mhaze on March 14, 2017, 05:56:26 AM

Title: Masking on vertical surfaces
Post by: mhaze on March 14, 2017, 05:56:26 AM
Does anybody know a simple way of masking on vertical surfaces.  I want to having a controlled method of masking rock displacements.
Title: Re: Masking on vertical surfaces
Post by: René on March 14, 2017, 07:09:18 AM
You could use a power fractal that goes through a Warp merge shader with 'use world space' checked, or use the Painted shader.
Title: Re: Masking on vertical surfaces
Post by: bobbystahr on March 14, 2017, 01:13:23 PM
Quote from: mhaze on March 14, 2017, 05:56:26 AM
Does anybody know a simple way of masking on vertical surfaces.  I want to having a controlled method of masking rock displacements.

I've used an Image map through a Transform shader and rotate 90 degrees on the X to get the map to stand up. I also get the location for this masking by right clicking the terrain and pasting that into the shader's location box.
Title: Re: Masking on vertical surfaces
Post by: Oshyan on March 14, 2017, 01:58:25 PM
Use Through Camera Projection or one of the side projection options in the Image Map Shader (X or Z, not Y), or a Painted Shader in 3D mode.

- Oshyan
Title: Re: Masking on vertical surfaces
Post by: mhaze on March 15, 2017, 05:22:39 AM
Cheers all - thought I might have to go down the image map route.  Maybe the painted shader? more experiments to keep me occupied!  I've not tried Rene's idea, sounds interesting will have to play with that too.
Title: Re: Masking on vertical surfaces
Post by: luvsmuzik on March 15, 2017, 10:55:56 AM
Heh, as we speak, trying to put a population in the cracks of your fantastic Columnar Rock share...I know you will get this one!
Title: Re: Masking on vertical surfaces
Post by: mhaze on March 15, 2017, 12:15:17 PM
Sounds Fun!