I was just thinking about more (maybe even generic) bumpmaps to give these guys some bumps and bruises allover. It's not too hard to subdivide the whole model one or two times more and add real displacement here and there, but I also want to keep polys as low as possible. Probably the face is the most important to get more character in, as these are 'just' DAZ genesis people with a homemade neanderthalmorph applied.
Funny, I shortened their arms for the first morph, but then the fingers bent in awkward ways. Rigging is still beyond me.