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General => Terragen Discussion => Topic started by: scr4tchy on January 14, 2019, 11:01:40 PM

Title: Redsky & Reflection on snow
Post by: scr4tchy on January 14, 2019, 11:01:40 PM
Howdy,

12 years ago I used Terragen. I am giving it another play now by composing a night scene in the moutains.

- I added the moon/nightsky by WASasquatch I found on the forum, with the sun, under the horizon, lighting it up
- I added a spotlight towards the earth to simulate some light coming from the moon

The problem is that, the snow looks yellowish. I keep trying to adjust the atmosphere parameters, without success, as when I finally remove the yellowness, the nightsky is no longer blue. I am trying to learn here. What would you do to solve that? I haven't been tweaking the nightsky's internal network in combination with the atmosphere tweaks though.

I joined a render of the current scene, as well as a render of what kind of feel I am trying to reproduce in terms of snow.

Thanks you guys!

Title: Re: Redsky & Reflection on snow
Post by: Dune on January 15, 2019, 01:53:15 AM
Welcome to the forum. I've had a go at your file and changed some stuff. See how this goes...
Title: Re: Redsky & Reflection on snow
Post by: bobbystahr on January 15, 2019, 09:46:15 AM
Welcome back to Terragen and as Dune spoke up I figure that's the best help you can get here...happy Terragening
Title: Re: Redsky & Reflection on snow
Post by: scr4tchy on January 17, 2019, 12:16:06 AM
Wooo!
Thank you sooo much for the help & the warm welcome, I really appreciate it~
I spent a good time comparing every single parameter between yours & mine, seems that the combination is a genius move.
Also thanks for the stone examples!
Title: Re: Redsky & Reflection on snow
Post by: Dune on January 17, 2019, 01:37:56 AM
Thanks for your thanks, much appreciated.
Title: Re: Redsky & Reflection on snow_couldn't resist
Post by: bobbystahr on January 17, 2019, 01:57:32 AM
 my ADD's full steam ahead...
I couldn't resist seeing what Dune got from the file so I had a little play with it
Title: Re: Redsky & Reflection on snow
Post by: scr4tchy on January 17, 2019, 03:41:40 AM
Here is the render I got after a little tweaking to Dune's version (restoring the moon basically). Haven't been around to touch much else yet.

I need to improve the textures, add some ice or old snow maybe, add more glow stones, make the mountain shapes more interesting, add some wind marks on the snow, make the luminosity of the stars higher, improve quality of the moon, ...
Title: Re: Redsky & Reflection on snow
Post by: Dune on January 17, 2019, 04:29:55 AM
The tiny shiners probably need a distance shader to mask them out of the distance, as shiners often don't shine that far, IMO. Depends on the scale and what you want, of course. I didn't do that yet, just hook it to the fake stone mask input.

Nice renders, guys.
Title: Re: Redsky & Reflection on snow
Post by: bobbystahr on January 17, 2019, 11:42:58 AM
Quote from: Dune on January 17, 2019, 04:29:55 AM
The tiny shiners probably need a distance shader to mask them out of the distance, as shiners often don't shine that far, IMO. Depends on the scale and what you want, of course. I didn't do that yet, just hook it to the fake stone mask input.

Nice renders, guys.

Hey I had fun so thank you both for the opportunity.
Title: Re: Redsky & Reflection on snow
Post by: WAS on January 17, 2019, 02:27:43 PM
Curiously, have you tried the Moonlight version I released that uses a glowing moon?
Title: Re: Redsky & Reflection on snow
Post by: bobbystahr on January 17, 2019, 03:50:44 PM
Quote from: WASasquatch on January 17, 2019, 02:27:43 PM
Curiously, have you tried the Moonlight version I released that uses a glowing moon?

That's the one in my version Jordan
Title: Re: Redsky & Reflection on snow
Post by: scr4tchy on January 17, 2019, 11:49:46 PM
Quote from: WASasquatch on January 17, 2019, 02:27:43 PM
Curiously, have you tried the Moonlight version I released that uses a glowing moon?

I have not - when I opened your glowing version initially, the moon did not look as nice as your other version.
Using your non-glowing version, but adding a spotlight half-way towards the planet made it so the moon still looked really legit~
But that's just my noobie experience.

Quote from: Dune on January 17, 2019, 04:29:55 AM
The tiny shiners probably need a distance shader to mask them out of the distance, as shiners often don't shine that far, IMO. Depends on the scale and what you want, of course. I didn't do that yet, just hook it to the fake stone mask input.

Nice renders, guys.

Great call, I was wondering about that too! Thankss