Planetside Software Forums

General => Image Sharing => Topic started by: zaxxon on November 26, 2018, 12:13:33 PM

Title: Another Path Trace comparison
Post by: zaxxon on November 26, 2018, 12:13:33 PM
Thank you Matt and Oshyan for this great program and the new render enhancements! My first go-round with the new path tracer options: I selected a past project (https://planetside.co.uk/forums/index.php/topic,21654) that had large areas of deep to moderate shadow, and lots of vegetation. As expected the shadow detail is now much more 'illuminated', and the vegetation seems more 'vibrant'. The cloud clip files are a bit different in the versions, but it's the terrain lighting that is the subject of the comparison. I was surprised at how much additional light was revealed in the shadows, as a compositional strategy the lowered contrast (or perhaps - more 'evened') needs to be a consideration going forward. But I'm really pleased with the ability to bring more detail into shadowed areas without additional 'suns' or some such 'cheat', this is a significant gain in realistic lighting of natural scenes, thanks again.  The render settings were set to "path tracing on surfaces" and .8/8 with the M-N filter.
Title: Re: Another Path Trace comparison
Post by: otakar on November 26, 2018, 01:02:00 PM
My goodness, that's a huge difference! Not only are more parts illuminated, the trees themselves - leaves - are a lot brighter as well. Essentially, it leaves a very different impression, as in the original render the hard (rock) and ground surfaces receive much more attention, whereas in the PT render it's a great deal more evened out as you already mentioned. This is maybe the render with the greatest PT impact I have seen yet. Thanks for sharing!
Title: Re: Another Path Trace comparison
Post by: archonforest on November 26, 2018, 01:19:19 PM
Wow, very nice!
Title: Re: Another Path Trace comparison
Post by: WAS on November 26, 2018, 01:45:08 PM
Whoa! You didnt change tbe lighting? Thats amazing the difference. Night and day. PT version for sure is much better.
Title: Re: Another Path Trace comparison
Post by: Oshyan on November 26, 2018, 06:08:39 PM
Nice to see you trying out this new option! Certainly the path traced version looks much nicer to my eye, more realistic and well shaded overall. But beyond that I don't think it's entirely useful to compare the two due to the clear difference in lighting. I can say with fair confidence that the majority of the overall change in lighting is not coming from path tracing (after doing somewhere around a zillion tests myself :D). Perhaps the original image used multiple suns and you've removed/disabled that for the path traced version? Or perhaps it's just the change in clouds, which can certainly have a notable impact on lighting.

I'd also say the "contrast" in the path traced version is actually higher, for example the darker areas of dense trees are now *darker* than they were, while the light areas remain light. That's increased contrast, right? But regardless those changes certainly do need to be taken into account when setting up images, especially for those familiar with the non-path traced output of old.

- Oshyan
Title: Re: Another Path Trace comparison
Post by: zaxxon on November 26, 2018, 10:17:44 PM
You may have a point Oshyan as I had a number of variants that were close. I'll double check the files to see the sun angle etc, but there is only one 'Sun' in the second image. I definitely like the PT lighting.
Title: Re: Another Path Trace comparison
Post by: Jo Kariboo on November 26, 2018, 11:16:20 PM
Impressive difference. It is an enriching experience!
Title: Re: Another Path Trace comparison
Post by: Dune on November 27, 2018, 02:17:53 AM
I also thought you had a different sun angle at first, but apparently the main sun is in the same position. The difference is astronomical anyway.
Title: Re: Another Path Trace comparison
Post by: Oshyan on November 27, 2018, 04:30:19 PM
The sun appears to be in the same position judging by shadows onto the terrain. So it must be the clouds or something else.

- Oshyan
Title: Re: Another Path Trace comparison
Post by: WAS on November 27, 2018, 05:44:02 PM
Judging by my experiments with deserts and high contrast grounds, it seems PT and exaggerated surface details (maybe one or the other) adds extra lighting from ambient sources + direct.
Title: Re: Another Path Trace comparison
Post by: bobbystahr on November 27, 2018, 08:28:09 PM
wow
Title: Re: Another Path Trace comparison
Post by: DocCharly65 on November 28, 2018, 01:27:17 AM
I think the clouds have moved a bit so the light changed but anyway: WOW!
Title: Re: Another Path Trace comparison
Post by: Oshyan on November 28, 2018, 05:31:04 PM
I know you've said this WAS, but I have seen little to no evidence of it myself. The comparisons always seem to be just different enough in the rest of scene setup to not seem truly, fairly comparable. Perhaps Matt can weigh-in on whether it makes sense this might happen from a back-end technical perspective. The only 2 things I could see affecting this notably with path tracing enabled are 1: anything that is reflective, since path tracing uses a different reflection/specular model, and 2: anything that renders differently with Defer All (which you can test on its own without path tracing). If this is really an effect of PT I'd love to know about it because we'll need to include it in any usage notes.

- Oshyan
Title: Re: Another Path Trace comparison
Post by: Matt on November 28, 2018, 08:22:35 PM
It is a different scene (different clouds casting fewer shadows, and different surface shaders), but I can see some improvements in the shadows from the path tracing.
Title: Re: Another Path Trace comparison
Post by: Oshyan on November 29, 2018, 09:17:12 PM
I certainly see the improvements from path tracing, regardless of other aspects being difficult to compare directly.

- Oshyan
Title: Re: Another Path Trace comparison
Post by: RichTwo on November 29, 2018, 10:10:15 PM
They both look great, but my old eyes fail to see a big difference.  Path tracing?  Heck, it sounds like some kind of GPS...   ;)