Hi J.
1) I am curious if this seam can simply be placed on the non visible side of the object?
In the last image in the last post of the thread I linked, if you look closely you will see some issues with the "northern pole". I could have easily fixed this as its just a paint angle matter. But nonetheless shows if your not carful, there are issues the way I did it too. But yes, based on yours and Ulco's response, the first way I did it does sound more straight forward now.
2) It sounds like the seam is the biggest problem you ran into. How ugly are we talking here?
3) You said you just learned mapping. For clarity, your talking about mapping to a object, and not UV mapping?
Any images you can post that you think are relevant would be nice.
Quotethat's what I mean by experience beats theory Michael
lol. Yes but theory is immediately gratifying. Practice only pays off in the end
In all seriousness Im a little distressed by the results of all your testing next to my expectations of what the results should have been. I feel like Im being logical in my way of thinking. I feel like the results I was asking about here and earlier in this thread were and still are reasonable. I cant deny though that there is much I do not know, and therefore cannot include in my thinking. But I do have a Mudbox/Maya workflow to compare to.
I have been playing with all this as much as I have found the time to try things on my own. And I have to say that I feel like its all a bit more complex then it should be. I mean, once you get to the terragen part of things.
Do I dare make a request?
All Ill say is look at the number of views of this thread in comparison to all other threads and topics (and this has only been here for about 2 months). Dose anyone deny the immense interest level?
The fact is that Z-brush and Mudbox are not loosing ground as software, the user bases are only growing. It stands to reason then, that rather then Planetside implementing some sort of in app sculpting tool (which would still be nice). It would be at least more expedient to make working between Terragen and Z-brush/Mud a tad more direct/simple. Couldn't more be done to expand on the possibilities? Is there some way for Terragen to recognize a Mud or Z Vector, and know what to do with it (customized nodes?) That is, what we are doing here, does not appear to be the first reason for terragen to imports vectors. More like a benefit of some other idea?
I dont know though. I have no idea what happens behind the curtain. I only know what I see happen in the UI(s).
At any rate. If I have to keep to the workflow in the moon thread. Then I hope to see multi UV tile support soon. Its the next best way to get huge detail.