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General => Image Sharing => Topic started by: Lalla on May 20, 2008, 04:39:01 AM

Title: Explorer Monument final images
Post by: Lalla on May 20, 2008, 04:39:01 AM
After much experiments.

Title: Re: Explorer Monument final images
Post by: Lalla on May 20, 2008, 11:58:31 AM
Another pov.
Title: Re: Explorer Monument final images
Post by: Lalla on May 21, 2008, 12:43:33 PM
With snow
Title: Re: Explorer Monument final images
Post by: Lalla on May 21, 2008, 12:50:26 PM
New rendered place: Antelope point, Arizona.

Title: Re: Explorer Monument final images
Post by: Lalla on May 21, 2008, 01:58:27 PM
Another pov
Title: Re: Explorer Monument final images
Post by: Lalla on May 25, 2008, 06:58:03 AM
New place: Blue Springs, Arizona.
Title: Re: Explorer Monument final images
Post by: Lalla on May 25, 2008, 07:01:20 AM
Cape Solitude, Arizona.
Title: Re: Explorer Monument final images
Post by: Lalla on May 25, 2008, 07:04:12 AM
Another pov of Cape Solitude.

Suggestions for all my works are appreciated to improve renders.
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 25, 2008, 11:23:17 AM
Desaturate the image for the strata a bit... these colours are to deep.
Title: Re: Explorer Monument final images
Post by: Lalla on May 25, 2008, 01:57:52 PM
Quote from: Mohawk20 on May 25, 2008, 11:23:17 AM
Desaturate the image for the strata a bit... these colours are to deep.

Ehm...desaturate ok but...how? I don't know much this tecnique...
Title: Re: Explorer Monument final images
Post by: Tangled-Universe on May 25, 2008, 04:43:21 PM
If you're using photoshop:

Image -> Adjustments -> Desaturate

Do this in a seperata layer and control strength of effect using the opacity shader or fade the desaturation using:

Edit -> Fade Desaturation
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 25, 2008, 05:02:38 PM
Or attach the image to your next post and I'll do it for you...  ;)
Title: Re: Explorer Monument final images
Post by: Cyber-Angel on May 25, 2008, 07:45:33 PM
You can also adjust the colour sliders in the surface colour and make the problem surface layer less saturated that way.

Regards to you.

Cyber=Angel   
Title: Re: Explorer Monument final images
Post by: Mr_Lamppost on May 25, 2008, 08:49:34 PM
These images are already looking good but they will look even better once you the strata nailed down.  I never worked this way with maps in TG 0.9.43 but it looks like you need more muted colours and narrower bands.
Title: Re: Explorer Monument final images
Post by: Lalla on May 26, 2008, 03:37:38 AM
I don't use photoshop, I use paint shop pro.
Title: Re: Explorer Monument final images
Post by: Lalla on May 26, 2008, 05:09:29 AM
This image is correct?
Title: Re: Explorer Monument final images
Post by: Seth on May 26, 2008, 05:32:21 AM
sorry to sound harsh but maybe you should spent more time on your images... you post 3 images on the same day...
i am very sorry i can't help you but i don't know anything about TG0.9... I think that for this kind of almost close-up work you should use TG2... i like TG0.9 for "extra-terrestrial" views with strange armospheres but the lack of details of the ground is a real problem in this kind of pov... anyway... keep on working ;)
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 26, 2008, 11:04:17 AM
I don't really agree with Seth...

TG 0.9 renders a lot faster, so images are done quicker, and in a learning curve you can't render enough!!

Lalla, could you attach the terrain and world files to your next post? I'd love to play with it a bit (from a nostalgic point of view), and perhaps make some changes to show you what I mean exactly...
Title: Re: Explorer Monument final images
Post by: Seth on May 26, 2008, 11:24:01 AM
Quote from: Mohawk20 on May 26, 2008, 11:04:17 AM
I don't really agree with Seth...

TG 0.9 renders a lot faster, so images are done quicker, and in a learning curve you can't render enough!!



ah ?
told you i didn't know TG0.9...
we all have different way of learning it seems... :)
Title: Re: Explorer Monument final images
Post by: Lalla on May 26, 2008, 12:26:01 PM
I don't think that terragen 0.9 is good only for non terrestrial atmos. Image below's is bring from a real Arizona dem, Cape Royal. Atmo is made to create sunrise scenery. Obviously is not equal to reality, but it's more real...
Title: Re: Explorer Monument final images
Post by: Seth on May 26, 2008, 12:43:13 PM
i won't go into TG0.9/TG2 debate ^^
me think TG2 rules the world ! :D
Title: Re: Explorer Monument final images
Post by: Lalla on May 26, 2008, 01:17:42 PM
Quote from: Mohawk20 on May 26, 2008, 11:04:17 AM
I don't really agree with Seth...

TG 0.9 renders a lot faster, so images are done quicker, and in a learning curve you can't render enough!!

Lalla, could you attach the terrain and world files to your next post? I'd love to play with it a bit (from a nostalgic point of view), and perhaps make some changes to show you what I mean exactly...

Sure! Here is... :).
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 26, 2008, 06:07:03 PM
Nice!!

But first, To Bed! See yall tamorrah...
Title: Re: Explorer Monument final images
Post by: Mr_Lamppost on May 26, 2008, 08:11:17 PM
Quote from: Lalla on May 26, 2008, 05:09:29 AM
This image is correct?

Almost. ;D    you are using TG 0.9 in ways I never did, I am very much Mr_Procedural so never experimented with imported terrains of using image maps.  The spacing of the strata is much better on this one although a more subtlety on the colours would make it even better.  Your images have shown a lot of improvement as this thread has developed and to my mind you are going about things the right way.  There is no substitute for experimenting and trying lots of things.   ;)  8)
Title: Re: Explorer Monument final images
Post by: Lalla on May 27, 2008, 09:17:49 AM
Quote from: Mr_Lamppost on May 26, 2008, 08:11:17 PM
Quote from: Lalla on May 26, 2008, 05:09:29 AM
This image is correct?

Almost. ;D    you are using TG 0.9 in ways I never did, I am very much Mr_Procedural so never experimented with imported terrains of using image maps.  The spacing of the strata is much better on this one although a more subtlety on the colours would make it even better.  Your images have shown a lot of improvement as this thread has developed and to my mind you are going about things the right way.  There is no substitute for experimenting and trying lots of things.   ;)  8)

Is possible use procedural textures on terragen 0.9?
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 27, 2008, 10:45:05 AM
Quote from: Lalla on May 27, 2008, 09:17:49 AM
Is possible use procedural textures on terragen 0.9?


Yes, and you are using them... not the strata, but the rest.
Title: Re: Explorer Monument final images
Post by: Lalla on May 27, 2008, 02:38:01 PM
Strange atmo but good pov, for me... ;)

Title: Re: Explorer Monument final images
Post by: Lalla on May 27, 2008, 02:43:27 PM
A good atmo? Maybe... Navajo Bridge, Arizona
Only a test...
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 27, 2008, 05:42:25 PM
I'm working on the scene you posted, and I got some nice textures (after a long time of reaquainting myself with the software... ;))
I just can't get the strata to work anymore... it pretty frustrating!

Can you tell me how you did it?

Here is an image of what I got so far:
For you who are not familiar with the old version, this render took only 5 minutes at highest quality + extra registered version quality options at 1280*960
Now that's speed!
Title: Re: Explorer Monument final images
Post by: Seth on May 28, 2008, 01:21:02 AM
Quote from: Mohawk20 on May 27, 2008, 05:42:25 PM

For you who are not familiar with the old version, this render took only 5 minutes at highest quality + extra registered version quality options at 1280*960
Now that's speed!

Oo
i see what you meant by speed now ^^
but don't you think that with this amount of details TG2 will be as fast ?
Title: Re: Explorer Monument final images
Post by: Lalla on May 28, 2008, 03:19:27 AM
Quote from: seth93 on May 28, 2008, 01:21:02 AM
Quote from: Mohawk20 on May 27, 2008, 05:42:25 PM

For you who are not familiar with the old version, this render took only 5 minutes at highest quality + extra registered version quality options at 1280*960
Now that's speed!

Oo
i see what you meant by speed now ^^
but don't you think that with this amount of details TG2 will be as fast ?

For me tg2 is not fast. I prefer tg 0.9 also it hasn't a lot of details as tg2, renderings are too long.
Title: Re: Explorer Monument final images
Post by: Lalla on May 28, 2008, 03:22:57 AM
Quote from: Mohawk20 on May 27, 2008, 05:42:25 PM
I'm working on the scene you posted, and I got some nice textures (after a long time of reaquainting myself with the software... ;))
I just can't get the strata to work anymore... it pretty frustrating!

Can you tell me how you did it?

Sure! I tell you how with a tutorial.

Here is an image of what I got so far:
For you who are not familiar with the old version, this render took only 5 minutes at highest quality + extra registered version quality options at 1280*960
Now that's speed!
Title: Re: Explorer Monument final images
Post by: Lalla on May 28, 2008, 04:46:59 AM
Tutorial on how use real image for creating Grand Canyon stratifications

For textures:

1) Bring a Grand Canyon photo;

2) Cut a part with photoshop, see Grand Canyon.jpg;

3) Use photoshp or stratagen 2 to blend, desaturate or other to do more reality to strata textures. Remember to save always image as windows bitmap 24 bit. I use trick, I resave alsways textures with stratagen 2.

For terragen:

1) Open terrain;

2) Go to modify, set to terrain units (it's more easy to work with strata), look numbers on set height range, in this case, 26 for from 78.99 for to;

3) Go to surface, click on edit, give a color on primary surface, click on tex, then on +, select SO STRATA, give 26 to minimum altitude and 78.99 for maximum altitude, select texuters, select heigh map, give 1 for maximum strata deviation, set size terrain, click ok;

4) Give some children surfaces if you want give a more real look to scenery.

I attach final image and canyon photo here, next post for resources tutorial.
Title: Re: Explorer Monument final images
Post by: Lalla on May 28, 2008, 04:54:13 AM
Tutorial resources attachement.
Title: Re: Explorer Monument final images
Post by: Lalla on May 28, 2008, 04:59:42 AM
Tutorial resources attachment, only terrain.
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 28, 2008, 05:05:46 AM
...
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 28, 2008, 05:10:01 AM
Quote from: seth93 on May 28, 2008, 01:21:02 AM
Oo
i see what you meant by speed now ^^
but don't you think that with this amount of details TG2 will be as fast ?

Erm, yeah  :-[

But it does mean you can output a lot of tg 0.9 test renders in only one hour, and so post a lot here.


And thanks Lala... the problem was the terrain units. I used the values in meters, and that doesn't work.  :P
I'll be uploading a strata version soon.
Title: Re: Explorer Monument final images
Post by: Lalla on May 28, 2008, 05:23:00 AM
Another pov of Grand Canyon terrain with another strata surface.

Title: Re: Explorer Monument final images
Post by: FrankB on May 28, 2008, 09:23:09 AM
I think you should really do these things in TG2. Yes, it's more complex and the render takes longer, but the TG0.9 images you have posted don't get nowhere near where they could be, quality-wise. The image mapped strata look way too artificial, and the pure heightfield images don't play in today's standards. The clouds, too, together with the atmosphere and lighting (no GI).
It's difficult to phrase this for me, the last thing I mean to do is offend you, but at the same time I believe my assessment is valid. Give it a shot in TG2, that's my good advice. You'll find plenty of friends here who can help you get the grips on it.

Regards,
Frank
Title: Re: Explorer Monument final images
Post by: rcallicotte on May 28, 2008, 10:20:19 AM
I agree with Frank - no comparison.  Your first successful render in TG2 will be more than you understand right now.
Title: Re: Explorer Monument final images
Post by: Seth on May 28, 2008, 11:17:50 AM
Quote from: FrankB on May 28, 2008, 09:23:09 AM

It's difficult to phrase this for me, the last thing I mean to do is offend you, but at the same time I believe my assessment is valid. Give it a shot in TG2, that's my good advice. You'll find plenty of friends here who can help you get the grips on it.



totally right...
i wasn't trying to be harsh on my previous post and it was difficult to me to explain it in english... but it seems that FrankB can read my mind ^^
give a try to TG2... lots of people can help you i think and as said before, your first successful render will be far better than what you expect ;)
anyway... good luck and keep up training !
Title: Re: Explorer Monument final images
Post by: Phylloxera on May 28, 2008, 12:20:12 PM
Quote from: seth93 on May 28, 2008, 11:17:50 AM
Quote from: FrankB on May 28, 2008, 09:23:09 AM

It's difficult to phrase this for me, the last thing I mean to do is offend you, but at the same time I believe my assessment is valid. Give it a shot in TG2, that's my good advice. You'll find plenty of friends here who can help you get the grips on it.



totally right...
i wasn't trying to be harsh on my previous post and it was difficult to me to explain it in english... but it seems that FrankB can read my mind ^^
give a try to TG2... lots of people can help you i think and as said before, your first successful render will be far better than what you expect ;)
anyway... good luck and keep up training !

You are not wrong, but it should not be forgotten that TG 0.9.43 gives also excellent results in little time, and that the times of render in important resolutions are ridiculous. TG2 nevertheless requires a time of rather long training and which it can sometimes make fear, which is not the case of TG 0.9.43 which has a relatively intuitive interface!
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 28, 2008, 12:49:16 PM
Going back to TG 0.9, I have to say that allthough you are right about the huge quality improvement of TG2, the renderspeed is very usefull for beginners.

So keep working on these TG 0.9 scenes for a while until you got the surfacing, colours and lighting in a nice realistic routine, and then try your hand at TG2.
Title: Re: Explorer Monument final images
Post by: Seth on May 28, 2008, 12:57:57 PM
I did only three renders on TG0.9 (that make me a real noooob) and people told me to try TG2... i was so afraid when i open the software for the first time ! but then Zionner explain me how to create a basic landscape (on MSN)...
I discovered a whole new world with a lot of possibility (let's say details, population, real clouds...)
I don't know if using TG0.9 is a good thing before starting TG2 because you may take bad habits and everything is so much different...
anyway i'll stop now because it begins to look like we are hijacking Lalla's thread ;)
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 28, 2008, 06:25:52 PM
This was done with strata...
I carefully chose some brown colours in Stratagen, and used the 'fade colour' option, to make sure there were no unnatural colours used in the strata.

then I made a new surface layer for the strata, and placed it between the rock and grass / dirt layers. Then I set the coverage to half with very low Fractal noize and used the slope constraints. It blends the strata away so that it stays in the background instead of screaming through the layers above it.


I like the result myself, and find it relatively realistic. I'll try to find the same POV in TG 2 and do a render to compare quality.
Title: Re: Explorer Monument final images
Post by: Lalla on May 29, 2008, 04:56:28 AM
I know that tg2 as a lot of possibilities than tg 0.9, but also tg 0.9 is a good version to render look real   scenery.
Title: Re: Explorer Monument final images
Post by: rcallicotte on May 29, 2008, 10:29:24 AM
Then, to bring up one of TG2's favored points, TG2 can do clearly realistic spot-on exactly real scenery.  Have you seen some of the work here by a few who have used actual terrain files from real places?  Mt. Saint Helens and the Grand Canyon and some Arizona deserts are a few I remember.

Quote from: Lalla on May 29, 2008, 04:56:28 AM
I know that tg2 as a lot of possibilities than tg 0.9, but also tg 0.9 is a good version to render look real   scenery.
Title: Re: Explorer Monument final images
Post by: Lalla on May 29, 2008, 03:04:14 PM
Quote from: calico on May 29, 2008, 10:29:24 AM
Then, to bring up one of TG2's favored points, TG2 can do clearly realistic spot-on exactly real scenery.  Have you seen some of the work here by a few who have used actual terrain files from real places?  Mt. Saint Helens and the Grand Canyon and some Arizona deserts are a few I remember.

Quote from: Lalla on May 29, 2008, 04:56:28 AM
I know that tg2 as a lot of possibilities than tg 0.9, but also tg 0.9 is a good version to render look real   scenery.

I've downloaded a bunch of Arizonas dems, in particular all canyons of Coconino's county. I noticed that these dems have some good pov to render with tg2 or tg 0.9.
Title: Re: Explorer Monument final images
Post by: Seth on May 29, 2008, 06:17:54 PM
like this : http://olivier.cousinou.free.fr/TGD/Images/Grand-Canyon-1400.jpg (Hillrunner)

other DEM used in TG2 :

http://forums.planetside.co.uk/index.php?topic=3426.msg35176;topicseen#msg35176 (Phylloxera)
or this : http://forums.planetside.co.uk/index.php?topic=1524.0 (Buzzzzz)
and i didn't find the Mt St Helen iwas lookinf for...
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 29, 2008, 06:32:21 PM
Well, here's a TG2 render...

It took about 50 minutes to render and the only big difference in realism is the textures on the more vertical faces.
Title: Re: Explorer Monument final images
Post by: Seth on May 29, 2008, 06:51:27 PM
c'mon you can do bettre ;)
the clouds first, some fake stones  too...
Title: Re: Explorer Monument final images
Post by: Mohawk20 on May 30, 2008, 03:02:07 AM
 ;D :P


I've tried a render with  the strata shader, but it doesn't affect colour, it doesn't even give lines on the vertical faces, only terracing...
And any more detail will give even more waiting time.

But I'll make it a beauty  ;)
Title: Re: Explorer Monument final images
Post by: Seth on May 30, 2008, 10:35:00 AM
cool ^^
Title: Re: Explorer Monument final images
Post by: Mohawk20 on June 03, 2008, 03:57:15 PM
And here it is... full detail TG2 render with real grass and clouds ["ohhhh, aaahhh"].
Title: Re: Explorer Monument final images
Post by: rcallicotte on June 03, 2008, 04:18:24 PM
Interesting.  I like how the forward grass looks realistically lit. 
Title: Re: Explorer Monument final images
Post by: Tangled-Universe on June 03, 2008, 04:41:06 PM
I agree Calico, the lighting on the grass looks quite natural and so does the patchy looking distribution.
Title: Re: Explorer Monument final images
Post by: Mohawk20 on June 04, 2008, 03:37:57 AM
Thanks. Lighting is mostly high enviro light settings. Sure helps making the shadows visible...


Now I think I've hijacked Lalla's thread long enough. You can have it back now Lalla... ;)