Some fooling around with spheres and light sources and translucency and fake stones and...
Maybe some if you can find a use for it.
The clip file is just one sphere node with all shaders (including the light source) in the internal network.
The .TGD is the one used to create the render with six spheres.
The images used with the 'image map shaders' are not included but you can easily replace them with something you like.