I need to make a peatstructure that consists of large rounded patches (voronoi) of raised peat, with the lower, bordering ridges consisting of woods. Easy.
But the large patches need to be divided into subpatches, also voronoi, with the same ridgy edges between them. Easy too.
But these subpatches need to be rounded near the center of each larger voronoi-patch, and more compressed near the edges, as if they have sagged towards the lower sides. A sort of stretching along the altitude lines takes place. In the lowest compressed/stretched patches depressions filled with water appear.
I can draw such a pattern (quick and ugly example for the idea uploaded), but it would be great if there were a procedural method to get this done. Transform shader won't work as it doesn't take any variables. Warping might, but I probably need some sort of blue node wizzkid thing.
Anyone?