Planetside Software Forums

General => Open Discussion => Topic started by: DannyG on March 19, 2019, 02:20:25 PM

Title: Google’s new Stadia gaming platform
Post by: DannyG on March 19, 2019, 02:20:25 PM
https://techcrunch.com/2019/03/19/googles-stadia-game-streaming-platform-kills-huge-downloads/ (https://techcrunch.com/2019/03/19/googles-stadia-game-streaming-platform-kills-huge-downloads/)
Title: Re: Google’s new Stadia gaming platform
Post by: archonforest on March 19, 2019, 03:40:36 PM
Wow, they will piss of some hardware companies for sure ;D ;D
Title: Re: Google’s new Stadia gaming platform
Post by: Upon Infinity on March 20, 2019, 04:52:31 AM
How do they solve lag?  PSNow does the same thing, but is very unpopular.
Title: Re: Google’s new Stadia gaming platform
Post by: WAS on March 20, 2019, 02:55:41 PM
Quote from: Upon Infinity on March 20, 2019, 04:52:31 AM
How do they solve lag?  PSNow does the same thing, but is very unpopular.

They haven't. Even on their own Fiber Optic network (Google Fiber) they have 150-170ms latency. Imagine that with routing issues, distances, and other ISPs.

This whole idea of this service won't be viable until there is a global satellite system with Wifi/5G (not traditional wifi). That will shed all network congestions as the whole network will be standardized for speed. No variance between lines and ISPs. Even on 4G I get 80-150ms latency (rural), and 5G has been shown tested with a 8-20ms latency in city so that's on par with physical lines, especially when you factor in network issues, congestion, etc, where the average US ping is 80-120ms.
Title: Re: Google’s new Stadia gaming platform
Post by: DannyG on March 20, 2019, 07:42:24 PM
Some additional spec info https://www.eurogamer.net/articles/digitalfoundry-2019-google-stadia-spec-and-analysis (https://www.eurogamer.net/articles/digitalfoundry-2019-google-stadia-spec-and-analysis)