I used the same (Louise-) model like in my last scan head thread, but wanted to make more than just a scary rendered head. The veins in the face are procedural, but on the neck it's an image map to make the veins a little bit more stretched. I used a smooth transition to blend both sets.
The fabric was made with a cloth simulation. It was a bit tedious to make the cloth on her head not slip off her head, but eventually it stayed in place.