Planetside Software Forums

General => Terragen Discussion => Topic started by: dhavalmistry on January 29, 2007, 10:18:09 AM

Title: What ruined my PERFECT render??
Post by: dhavalmistry on January 29, 2007, 10:18:09 AM
This render didnt turn out as I wanted it to be

The texture on the tree didnt even show up...and the blue haze in the background has a sharp edge instead of blending in....

please help me....
Title: Re: What ruined my PERFECT render??
Post by: rcallicotte on January 29, 2007, 10:33:54 AM
Depending on your object for the tree, make sure all of the texture files have the correct path to the texture.

The background problem isn't as evident to me.
Title: Re: What ruined my PERFECT render??
Post by: dhavalmistry on January 29, 2007, 10:41:48 AM
I actually brought the object from vue 6 and it only gave me 3 textures (jpg) and ya...they were all in same folder
Title: Re: What ruined my PERFECT render??
Post by: Ogre on January 29, 2007, 10:42:54 AM
I have found that the diffues colour of the object often defaults to zero causing the black color. Increase the value above zero.
Title: Re: What ruined my PERFECT render??
Post by: edlo on January 29, 2007, 10:44:06 AM
You have to check upon your haze level and tweak so you can get rid of the apparent horizontal line, as for the tree I must agree review the paths to the textures you are using, since this is obviously an imported model, there are several threads about importing objects, since you do not include the aforementioned texture with your tgd file.
Cheers
Title: Re: What ruined my PERFECT render??
Post by: cyphyr on January 29, 2007, 10:56:14 AM
Love the foreground rocks!!

Is there a touch of "depth of field" or is that just the jpg smoothing?

Richard
Title: Re: What ruined my PERFECT render??
Post by: dhavalmistry on January 29, 2007, 11:38:33 AM
Quote from: cyphyr on January 29, 2007, 10:56:14 AM
Love the foreground rocks!!

Is there a touch of "depth of field" or is that just the jpg smoothing?

Richard


What do you mean???
Title: Re: What ruined my PERFECT render??
Post by: cyphyr on January 29, 2007, 01:05:16 PM
I mean the slight foreground bluring, looks like a happy accident now I see it on a dif moniter.
richard
Title: Re: What ruined my PERFECT render??
Post by: dhavalmistry on January 29, 2007, 01:21:46 PM
no I didnt apply depth of field...how do u apply anyway (Other than from PS)
Title: Re: What ruined my PERFECT render??
Post by: §ardine on January 29, 2007, 01:36:12 PM
I did a little switching of the object shaders you can see if this works:

[attachurl=#1]

As edlo mentioned we don't have the textures so I'm not sure if that second one is an alpha map (I assume there wouldn't be) if you were able to post the textures and possibly even the model I might be able to get it working for you. Hopefully this will work though :D
Title: Re: What ruined my PERFECT render??
Post by: Will on January 29, 2007, 04:48:23 PM
Quote from: dhavalmistry on January 29, 2007, 01:21:46 PM
no I didnt apply depth of field...how do u apply anyway (Other than from PS)

can't yet. Great work man hope you get the texture to work.

Regards,

Will
Title: Re: What ruined my PERFECT render??
Post by: dhavalmistry on January 30, 2007, 12:01:40 AM
Here is the object I used and also textures...for some reason texture is messed up and I am kinda new to vue so I am not quite familiar with export settings Vue 6 has to offer...anyway...try to fix this if possible..if not then I guess I'll remove the tree....

the file too big to upload in here so I had to upload it somewhere else...

Quotehttp://rapidshare.com/files/14042503/Dead_tree.rar
Title: Re: What ruined my PERFECT render??
Post by: §ardine on January 30, 2007, 02:11:28 PM
Alright... looks like the textures were indeed "messed up." Both were 1x1 px in size, one black the other white  :D

Anyway here is a new texture I found on cgtextures.com (http://cgtextures.com) and modified to be seamless.
Just dump the new texture and the example "dead tree.tgd" into the same folder as your model if you need to see how I set up the shader for it.

[attach=#1]

[attachurl=#2]
[attachurl=#3]
Title: Re: What ruined my PERFECT render??
Post by: rcallicotte on January 30, 2007, 02:22:36 PM
Good job.  Looks a little stretched, but I've seen trees like that.
Title: Re: What ruined my PERFECT render??
Post by: dhavalmistry on January 30, 2007, 03:37:45 PM
Quote from: §ardine on January 30, 2007, 02:11:28 PM
Alright... looks like the textures were indeed "messed up." Both were 1x1 px in size, one black the other white  :D

Anyway here is a new texture I found on cgtextures.com (http://cgtextures.com) and modified to be seamless.
Just dump the new texture and the example "dead tree.tgd" into the same folder as your model if you need to see how I set up the shader for it.

[attach=#1]

[attachurl=#2]
[attachurl=#3]


I am sorry...I am having trouble here...can you tell me the steps to setup a texture

thanx
Title: Re: What ruined my PERFECT render??
Post by: §ardine on January 30, 2007, 04:24:53 PM
I didn't need to do any modification to the dead tree model, so your copy should be good.  ;)
As it turned out the texture image wasn't any good and I just replaced it with another. (included in the above post)

All you should need to do is download the "Dead Tree 02.jpg" and "dead tree.tgd" above and place them in the same directory as your model.
Open up the "dead tree.tgd" in TG2, select the "Lwo reader 01" and go into the internal network for it. There you will see a "default shader 01" -This is all I did to get the new texture working. You can open it up to see what I did and/or save the default shader as a clip file and import it into your scene. Either way just be sure that the model in your scene is set up the same way.

I hope this is a little clearer  ;D

I also just posted over here and you might find it helpful:
http://forums.planetside.co.uk/index.php?topic=676.msg5369#msg5369 (http://forums.planetside.co.uk/index.php?topic=676.msg5369#msg5369)

Title: Re: What ruined my PERFECT render??
Post by: dhavalmistry on January 30, 2007, 04:33:57 PM
Thanx §ardine

its gonna take me some while to get used to this...but thanx for your help...I'll try to do as you said....hope it works..

Thanx for your help...

DL
Title: Re: What ruined my PERFECT render??
Post by: dhavalmistry on January 30, 2007, 04:45:54 PM
hey I got it working....its not seamless but atleast I got it working....thanx for your help

btw how do u make it seamless??
Title: Re: What ruined my PERFECT render??
Post by: §ardine on January 30, 2007, 05:20:22 PM
Quote from: dhavalmistry on January 30, 2007, 04:45:54 PM
... thanx for your help

no problem, happy to help  ;)

Quote from: dhavalmistry on January 30, 2007, 04:45:54 PM
btw how do u make it seamless??

The texture image I uploaded should be seamless.
However if you are using your own I would use a photo editor that has a "make seamless" command. This is the easiest way.
The best way that comes to mind is to use an "offset" command and smooth out the "lines" with a clone stamp tool or smudging.

The uv mapping in your model I would say could use some work (causing discontinuous texturing and may be what you are referring to) In this case I would not be the best person to help you as I've had little experience in this  ;D

the best I could do is to suggest doing a google search for uv mapping and whatever modeler you use.
Also on second thought if you need a clearer explanation for using an photo editor to create a seamless image I would also google that as well - I've seen some very good tutorials on that subject for different editors.

~Sardine
Title: Re: What ruined my PERFECT render??
Post by: dhavalmistry on January 30, 2007, 05:51:35 PM
thanx Sardine...will do that..
Title: Re: What ruined my PERFECT render??
Post by: PG on November 22, 2008, 06:01:11 PM
Don't know what's going on with the tree and this is probably long sorted but a few people have had this issue with the background. If you make a lot of modifications with your terrain, particularly fractals, then your entire terrain will either rise up or lower down but your atmosphere will be unaffected by it which means that it is still set for the default terrain settings. This is so because the atmosphere will then scale correctly for high altitude scenes, but if you raise the terrain, pretty much, unwittingly then you'll need to adjust the atmosphere to accomodate it. As Edlo said, haze density, bluesky, additive all need to be adjusted proportionately to how much your terrain has scaled.
Title: Re: What ruined my PERFECT render??
Post by: Oshyan on December 15, 2008, 02:26:30 AM
It looks like the haze line you're talking about is just a nearer ridge of terrain that is ending, and it is a much longer distance behind it to the next ridge, so there is more haze in-between. It's just a distance thing.

- Oshyan